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Implement Check* Hooks #963
base: master
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JohanCorn
commented
May 25, 2024
- CheckGameOver
- CheckTimeLimit
- CheckFragLimit
- CheckMaxRounds
- CheckWinLimit
- CheckGameOver - CheckTimeLimit - CheckFragLimit - CheckMaxRounds - CheckWinLimit
Question, why are you declaring hook function as VFUNC? |
I made a mistake, but thank you for pointing it out. |
I have changed the VFUNC BOOL declarations to BOOL. However, I'm not sure if it is also necessary to change the bool type BOOL (int) as I did. Could you please review this aspect as well? Thank you! |
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Bump minor API version
minor refactor
…ilable channel instead
chore(ci): standardize and update CI workflows for compatibility and consistency - Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security - Removed unsecure Node.js version allowance to align with *-latest OS requirements - Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh` - Standardized Linux dependency installation for consistent build environment across jobs - Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency - Optimized artifact deployment steps and removed unnecessary cleanup operations Co-authored-by: s1lentq <[email protected]>
…id player model visual artifacts
Sorry for the late answer. Don't use BOOL, because it is the same as int, and they will not matching origin structure size (int=4, bool=1), leading to unexpected behaviour with addons. Original functions return type were bool -> keep bool :) |
- CheckGameOver - CheckTimeLimit - CheckFragLimit - CheckMaxRounds - CheckWinLimit
…ReGameDLL_CS into Implement-Check-Hooks