SDL3: Enable raw keyboard on Windows #6507
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Related:
With #6506, this will handle keyboard events on a dedicated thread to bypass the usual SDL event flow, leading to lower latency and immunity from main thread lag (we sometimes see
SDL_PumpEvents()
take a long time). Mouse input is already handled on this dedicated thread when relative mouse mode is enabled.This PR is blocked as it breaks disabling the windows key during gameplay in osu!. Raw keyboard input will bypass the hook that is supposed to disable the windows key. I found some plausible workaround for this, but they are very hacky and might increase latency.
Enabling raw keyboard may lead to timing issues wrt
TextBox
text input & related handling. This PR needs to be tested to check for IME regressions.