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Light data inside compute shader #18034

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What problem does this solve or what need does it fill?

Add basic example of light data sampling inside compute shader. With current bevy version is unclear how to send light data and shadow maps to compute shader.

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    A-RenderingDrawing game state to the screenC-DocsAn addition or correction to our documentationD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesD-ShadersThis code uses GPU shader languagesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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