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PR for Jingyi Guo #sOdMscuok62eZaFHBqMm #662
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Logging: initLogging: initLogging: on_chain_startSerialized:{ inputs:{ Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "gpt_engineer",\n "ability_args": "Write me a fun snake game in Python."\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c613170> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "8x5joFx3uMt4CcLnoc8s",\n "ability_args": "Design the software of a fun snake game in Python."\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c611eb0> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='Here is the Python code for a fun snake game:\n\n Logging: on_agent_finishReturn values:{ Additional logs:Here is the Python code for a fun snake game: import random
import curses
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
class Snake:
def __init__(self, length, direction):
self.length = length
self.direction = direction
self.body = [Point(0, i) for i in range(length)]
def move(self):
head = self.body[0]
if self.direction == 'up':
new_head = Point(head.x - 1, head.y)
elif self.direction == 'down':
new_head = Point(head.x + 1, head.y)
elif self.direction == 'left':
new_head = Point(head.x, head.y - 1)
else: # self.direction == 'right'
new_head = Point(head.x, head.y + 1)
self.body.insert(0, new_head)
self.body.pop()
def change_direction(self, direction):
self.direction = direction
def grow(self):
self.length += 1
self.body.append(self.body[-1])
def collides_with_self(self):
head = self.body[0]
return any(point.x == head.x and point.y == head.y for point in self.body[1:])
def collides_with_wall(self, width, height):
head = self.body[0]
return head.x < 0 or head.y < 0 or head.x >= height or head.y >= width
class Game:
def __init__(self, width, height, snake_length):
self.width = width
self.height = height
self.snake = Snake(snake_length, 'right')
self.apple = self.spawn_apple()
self.score = 0
def play(self):
curses.initscr()
win = curses.newwin(self.height, self.width, 0, 0)
win.keypad(1)
curses.noecho()
curses.curs_set(0)
win.border(0)
win.nodelay(1)
while True:
event = win.getch()
self.handle_input(event)
self.update()
if self.check_collision():
break
self.draw(win)
curses.endwin()
def draw(self, win):
win.clear()
win.border(0)
win.addch(self.apple.x, self.apple.y, '*')
for point in self.snake.body:
win.addch(point.x, point.y, '#')
win.addstr(0, 2, 'Score : ' + str(self.score) + ' ')
win.timeout(150 - (len(self.snake.body)//5 + len(self.snake.body)//10)%120)
def handle_input(self, event):
if event == ord('w'):
self.snake.change_direction('up')
elif event == ord('s'):
self.snake.change_direction('down')
elif event == ord('a'):
self.snake.change_direction('left')
elif event == ord('d'):
self.snake.change_direction('right')
def update(self):
self.snake.move()
head = self.snake.body[0]
if head.x == self.apple.x and head.y == self.apple.y:
self.score += 1
self.snake.grow()
self.apple = self.spawn_apple()
def check_collision(self):
return self.snake.collides_with_self() or self.snake.collides_with_wall(self.width, self.height)
def spawn_apple(self):
while True:
x = random.randint(1, self.height - 2)
y = random.randint(1, self.width - 2)
if not any(point.x == x and point.y == y for point in self.snake.body):
return Point(x, y)
def main():
game = Game(20, 60, 5)
game.play()
if __name__ == "__main__":
main() To install the necessary dependencies and run the codebase, use the following commands: # Create a virtual environment
python3 -m venv venv
# Activate the virtual environment
source venv/bin/activate
# Install the necessary dependencies
pip install curses
# Run the codebase
python snake_game.py This is a simple console-based snake game implemented in Python using the curses library for handling the console output. The game starts with a snake of length 5 moving to the right. The user can control the snake using the 'w', 'a', 's', 'd' keys to move up, left, down, and right respectively. An apple is spawned at a random location in the grid, and when the snake eats the apple, it grows in length and the score increases by one. The game ends when the snake collides with the wall or its own body. The software design of the snake game is as follows: The game will have a main game loop which will handle events, update the game state, and render the result to the screen. The snake will be represented as a list of positions on the grid. The food will be a single position on the grid. We will use Pygame's built-in functions for drawing rectangles to the screen for both the snake and the food. The game will end when the snake collides with the game boundaries or with itself. The score will be displayed on the screen and will increase each time the snake eats the food. The Python package name is "snake_game" and the file list includes "main.py", "game.py", "snake.py", and "food.py". The data structures and interface definitions are represented in the class diagram and the program call flow is represented in the sequence diagram.## Logging: on_chain_end |
You can use the ability with id
gpt_engineer
as an AI software engineer, theability_args
for this ability must be non-empty. Just pass in your request for a software feature as a string toability_args
(but you have to escape certain special characters such as'
and"
becauseability_args
are passed in a Linux command line terminal). Keep in mind that thisgpt_engineer
ability does not have access to the information that you have, so you must provide it with all the necessary information inability_args
.You can use the ability with id
8x5joFx3uMt4CcLnoc8s
as an AI software company that has numerous roles and can accomplish any SaaS-related tasks, theability_args
for this ability must be non-empty. Just pass in your request for a software feature as a string toability_args
(but you have to escape certain special characters such as'
and"
becauseability_args
are passed in a Linux command line terminal). Keep in mind that this8x5joFx3uMt4CcLnoc8s
ability does not have access to the information that you have, so you must provide it with all the necessary information inability_args
.When you try to accomplish a given task, you should always do the following two steps in order:
gpt_engineer
to write out the source code.8x5joFx3uMt4CcLnoc8s
to first design the software of the product.md
files andmmd
(nmermaid) files.Now do the following task:
Write me a fun snake game in Python.
Gothub's Answer: Here is the Python code for a fun snake game:
To install the necessary dependencies and run the codebase, use the following commands:
This is a simple console-based snake game implemented in Python using the curses library for handling the console output. The game starts with a snake of length 5 moving to the right. The user can control the snake using the 'w', 'a', 's', 'd' keys to move up, left, down, and right respectively. An apple is spawned at a random location in the grid, and when the snake eats the apple, it grows in length and the score increases by one. The game ends when the snake collides with the wall or its own body.
The software design of the snake game is as follows:
The game will have a main game loop which will handle events, update the game state, and render the result to the screen. The snake will be represented as a list of positions on the grid. The food will be a single position on the grid. We will use Pygame's built-in functions for drawing rectangles to the screen for both the snake and the food.
The game will end when the snake collides with the game boundaries or with itself. The score will be displayed on the screen and will increase each time the snake eats the food.
The Python package name is "snake_game" and the file list includes "main.py", "game.py", "snake.py", and "food.py". The data structures and interface definitions are represented in the class diagram and the program call flow is represented in the sequence diagram.