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PR for KingHan韩尚典 #J152ZWlPCMTBO8UkQ4Xp #644
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Logging: initLogging: initLogging: on_chain_startSerialized:{ inputs:{ Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "gpt_engineer",\n "ability_args": "Write me a fun snake game in Python."\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c6136b0> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='', generation_info={'finish_reason': 'function_call'}, message=AIMessage(content='', additional_kwargs={'function_call': {'name': 'run_ability', 'arguments': '{\n "ability_id": "8x5joFx3uMt4CcLnoc8s",\n "ability_args": "Design the software of a fun snake game in Python."\n}'}}, example=False))]] llm_output={'token_usage': <OpenAIObject at 0x7f579c612ed0> JSON: { Logging: on_agent_actionTool used:run_ability Tool input:{ Additional log:Invoking: Logging: on_chat_model_startSerialized:{ message:[[SystemMessage(content='You are a helpful AI assistant.', additional_kwargs={}), HumanMessage(content='You can use the ability with id Logging: on_llm_endgenerations=[[ChatGeneration(text='Here is the Python code for a fun snake game:\n\n Logging: on_agent_finishReturn values:{ Additional logs:Here is the Python code for a fun snake game: import curses
import random
class Snake:
def __init__(self, window):
self.body = [[10, 10], [10, 9], [10, 8]]
self.window = window
def move(self, direction):
head = list(self.body[0])
if direction == 'up':
head[0] -= 1
elif direction == 'down':
head[0] += 1
elif direction == 'left':
head[1] -= 1
elif direction == 'right':
head[1] += 1
self.body.insert(0, head)
def grow(self):
self.body.append(self.body[-1])
def collided_with_self(self):
return self.body[0] in self.body[1:]
class Apple:
def __init__(self, window):
self.window = window
self.place()
def place(self):
height, width = self.window.getmaxyx()
self.position = [random.randint(1, height - 2), random.randint(1, width - 2)]
class Game:
def __init__(self, window):
self.window = window
self.snake = Snake(window)
self.apple = Apple(window)
def start(self):
self.window.timeout(100)
while True:
self.window.clear()
self.window.border(0)
self.snake.move(self.get_direction())
if self.snake.collided_with_self():
break
if self.snake.body[0] == self.apple.position:
self.snake.grow()
self.apple.place()
self.draw()
def get_direction(self):
key = self.window.getch()
if key in [curses.KEY_UP, ord('w')]:
return 'up'
elif key in [curses.KEY_DOWN, ord('s')]:
return 'down'
elif key in [curses.KEY_LEFT, ord('a')]:
return 'left'
elif key in [curses.KEY_RIGHT, ord('d')]:
return 'right'
def draw(self):
for part in self.snake.body:
self.window.addch(part[0], part[1], '#')
self.window.addch(self.apple.position[0], self.apple.position[1], '@')
def main():
curses.initscr()
window = curses.newwin(20, 60, 0, 0)
window.keypad(1)
curses.noecho()
curses.curs_set(0)
window.border(0)
game = Game(window)
game.start()
curses.endwin()
if __name__ == "__main__":
main() To run the game, simply run the python3 snake_game.py The software design of the snake game is as follows: The game will be implemented in a single Python file named
The game will have a simple and clean design with a focus on usability. The main screen will display the game area, the current score, and a 'New Game' button. The snake will be controlled using the arrow keys. The game area will be a grid where the snake moves, and the score will be displayed at the top of the screen.## Logging: on_chain_end |
You can use the ability with id
gpt_engineer
as an AI software engineer, theability_args
for this ability must be non-empty. Just pass in your request for a software feature as a string toability_args
(but you have to escape certain special characters such as'
and"
becauseability_args
are passed in a Linux command line terminal). Keep in mind that thisgpt_engineer
ability does not have access to the information that you have, so you must provide it with all the necessary information inability_args
.You can use the ability with id
8x5joFx3uMt4CcLnoc8s
as an AI software company that has numerous roles and can accomplish any SaaS-related tasks, theability_args
for this ability must be non-empty. Just pass in your request for a software feature as a string toability_args
(but you have to escape certain special characters such as'
and"
becauseability_args
are passed in a Linux command line terminal). Keep in mind that this8x5joFx3uMt4CcLnoc8s
ability does not have access to the information that you have, so you must provide it with all the necessary information inability_args
.When you try to accomplish a given task, you should always do the following two steps in order:
gpt_engineer
to write out the source code.8x5joFx3uMt4CcLnoc8s
to first design the software of the product.md
files andmmd
(nmermaid) files.Now do the following task:
Write me a fun snake game in Python.
Gothub's Answer: Here is the Python code for a fun snake game:
To run the game, simply run the
snake_game.py
file. Use the arrow keys or 'w', 'a', 's', 'd' keys to control the snake. The game ends when the snake collides with itself.The software design of the snake game is as follows:
The game will be implemented in a single Python file named
snake_game.py
. The game will be implemented using thecurses
library, which is used for creating text-based user interfaces. The game will have the following classes and functions:Snake
: This class will represent the snake in the game. It will have methods for moving the snake, growing the snake, and checking if the snake has collided with itself.Apple
: This class will represent the apple in the game. It will have a method for placing the apple at a random location within the game area.Game
: This class will represent the game itself. It will have methods for starting the game, ending the game, and handling the game logic.main
: This function will be the entry point of the game. It will create an instance of theGame
class and start the game.The game will have a simple and clean design with a focus on usability. The main screen will display the game area, the current score, and a 'New Game' button. The snake will be controlled using the arrow keys. The game area will be a grid where the snake moves, and the score will be displayed at the top of the screen.