Linphone is an open source softphone for voice and video over IP calling and instant messaging. It is fully SIP-based, for all calling, presence and IM features. General description is available from linphone web site
Copyright © Belledonne Communications
Linphone is dual licensed, and is available either :
- under a GNU/GPLv3 license, for free (open source). Please make sure that you understand and agree with the terms of this license before using it (see LICENSE file for details).
- under a proprietary license, for a fee, to be used in closed source applications. Contact Belledonne Communications for any question about costs and services.
- Supported features and RFCs : https://www.linphone.org/technical-corner/linphone/features
- Linphone public wiki : https://wiki.linphone.org/xwiki/wiki/public/view/Linphone/
Thanks for asking! We love pull requests from everyone. Depending on what you want to do, you can help us improve Linphone in various ways:
We no longer use transifex for the translation process, instead we have deployed our own instance of Weblate.
Due to the full app rewrite we can't re-use previous translations, so we'll be very happy if you want to contribute.
If you want to dig through Linphone code or report a bug, please read CONTRIBUTING.md
first. You should also read this README
entirely ;-).
Enter the Beta :
- Download TestFlight from the App Store and log in it with your apple-id
- Tap the public link on your iOS device. The public link : https://testflight.apple.com/join/LUlmZWjH
- Touch View in TestFlight or Start Testing. You can also touch Accept, Install, or Update for Linphone app.
- And voilà ! You can update your beta version with the same public link when a new one is available
Send a crash report :
- It is done automatically by TestFlight
Report a bug :
- Open Linphone
- Go to Settings —> Advanced —> Send logs
- An email to [email protected] is created with your logs attached
- Fill in the bug description with :
- What you were doing
- What happened
- What you were expecting
- Approximately when the bug happened
- Change the object to [Beta test - Bug report]
- Send the mail
With Linphone 6.0, we are switching to Swift Package Manager.
By default, the app uses a remote SPM repository: https://gitlab.linphone.org/BC/public/linphone-sdk-swift-ios.git
However, if you wish to use a locally built SDK, please refer to the section “Using a local Linphone SDK” below for instructions.
Open linphone.xcodeproj
with Xcode to build and run the app.
The remote SPM is already configured in the app.
If you want to switch the dependencies back to the remote SPM, here’s how to proceed:
- Go to the Package Dependencies section of your project.
- In the top-right corner of the screen, enter the following URI: https://gitlab.linphone.org/BC/public/linphone-sdk-swift-ios.git
- Change the Dependency Rule to Branch, and enter the keyword stable.
- Click Add Package.
- A new page will open to let you add targets to the library. Normally, this is not necessary, as the dependencies on Linphone and msgNotificationService should already be present.
- Click Add Package.
- Make sure the library appears in the Frameworks, Libraries, and Embedded Content section of all targets that need it.
- Add it manually if needed.
- Clone the linphone-sdk repository from our GitLab:
git clone [email protected]:BC/public/linphone-sdk.git
git submodule update --init --recursive
- Build the SDK:
cmake --preset=ios-sdk -G Ninja -B spm-ios && cmake --build spm-ios
- Go to the Package Dependencies section of your project (remove the remote linphonesw SPM from the package dependencies if necessary)
- Click on Add Local.
- Follow your path: yourSdkPath/linphone-sdk/spm-ios/linphone-sdk-swift-ios
- A new page will open to let you add targets to the library. Normally, this is not necessary, as the dependencies on Linphone and msgNotificationService should already be present.
- Click Add Package.
- Make sure the library appears in the Frameworks, Libraries, and Embedded Content section of all targets that need it.
- Add it manually if needed.