Fixed calculation problems when deconstruct #10897
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I get the amount obtained in the process through
Because itemsLeft[i] = totalCost[i] - usedItems[i] + refundedItems[i]
So I get usedItems[i], and then I get the total amount that should be given to you, that is, totalRefundItems[i] = usedItems[i] * deconstructMultiplier, and then I use totalRefundItems[i - refundedItems[i] to get the most accurate amount of compensation.
But even so, I found other problems. For example, if deconstructMultiplier = 2, I spent 7 coppers to build it, and refundedItems[i] = 15, it gave me one more, which means that I can't give it, but I have to reduce it by one.