Use x264, x265 and other encoders of the libav or ffmpeg library directly in Adobe Premiere (Pro and Elements). Currently supporting:
- x264 (8 bit only)
- x265 (8, 10 and 12bit)
- ProRes (experimental)
- FFV1 (experimental)
See the Wiki page for more details.
This plugin is under heavy development and not yet ready for production use - ... although the results are pretty much useable already.
Copy the file Voukoder.prm to your plugins directory.
C:\Program Files\Adobe\Adobe Premiere Pro CS6\Plug-ins\Common // Available to Premiere CS6
C:\Program Files\Adobe\Adobe Media Encoder CS6\Plug-ins\Common // Available to Media Encoder CS6
C:\Program Files\Adobe\Common\Plug-ins\CS6\MediaCore // Available to both Premiere CS6 and Media Encoder CS6
C:\Program Files\Adobe\Adobe Premiere Pro CC 2017\Plug-Ins\Common // Available to Premiere CC 2017
C:\Program Files\Adobe\Adobe Media Encoder CC 2017\Plug-Ins\Common // Available to Media Encoder CC 2017
C:\Program Files\Adobe\Adobe Premiere Elements 15\Plug-Ins\Common // Available to Premiere Elements 15
Just delete the Voukoder.prm file.
This project makes use of:
- x264 - http://x264.org
- x265 - http://x265.org
- libav - https://libav.org
- ffmpeg - https://ffmpeg.org
- Adobe Premiere SDK - http://download.macromedia.com/pub/developer/premiere/sdk/premiere_pro_cs6_r2_sdk_win.zip
All directories are relative to the checkout directory.
- "lib*" - LibAV or ffmpeg directories containing headers
- "premiere_cs6" - Premiere SDK directory
- "x264.h", "x264_config.h"
- "x265.h", "x265_config.h"
- LibAV or ffmpeg static libs
- libx264.lib
- x265.lib
Note: These libs are created by ffmpeg or libav build scripts.
Tell the preprocessor to either use LibAV or ffmpeg (/DLIB_FFMPEG or /DLIB_LIBAV).
Although you can use this plugin for i would appreciate getting donations. Working on the plugin consumes alot of time and i am constantly working on improvements and new features.
I really need good hardware with high performance on compiling and rendering videos. This would speed up development alot. I currently compile, develop and test on a Intel NUC Core i3. If you want to support me with this please get in direct contact with me (daniel dot stankewitz at gmail dot com).