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server.c
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/*
* server.c
* XBolo
*
* Created by Robert Chrzanowski on 4/27/09.
* Copyright 2009 Robert Chrzanowski. All rights reserved.
*
*/
#include "server.h"
#include "client.h"
#include "terrain.h"
#include "tiles.h"
#include "bmap_server.h"
#include "tracker.h"
#include "errchk.h"
#include "io.h"
#include "timing.h"
#include "resolver.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <netdb.h>
#include <math.h>
#include <netinet/tcp.h>
#include <pthread.h>
#include <fcntl.h>
#ifndef MAX
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
#endif
struct Server server;
//static int sendplayerbufserver(int player);
/* pthread routines */
static void *servermainthread(void *);
/* server receive routines */
static int recvclsendmesg(int player);
static int recvcldropboat(int player);
static int recvcldroppills(int player);
static int recvcldropmine(int player);
static int recvcltouch(int player);
static int recvclgrabtile(int player);
static int recvclgrabtrees(int player);
static int recvclbuildroad(int player);
static int recvclbuildwall(int player);
static int recvclbuildboat(int player);
static int recvclbuildpill(int player);
static int recvclrepairpill(int player);
static int recvclplacemine(int player);
static int recvcldamage(int player);
static int recvclsmallboom(int player);
static int recvclsuperboom(int player);
static int recvclrefuel(int player);
static int recvclhittank(int player);
static int recvclsetalliance(int player);
static int sendsrsendmesg(int player, int to, uint16_t mask, const char *text);
static int sendsrplayerjoin(int player);
static int sendsrplayerrejoin(int player);
static int sendsrplayerexit(int player);
static int sendsrplayerdisc(int player);
static int sendsrplayerkick(int player);
static int sendsrplayerban(int player);
static int sendsrdamage(int player, int x, int y);
static int sendsrgrabtrees(int x, int y);
static int sendsrbuild(int x, int y);
static int sendsrgrow(int x, int y);
static int sendsrflood(int x, int y);
static int sendsrplacemine(int player, int x, int y);
static int sendsrdropmine(int player, int x, int y);
static int sendsrdropboat(int x, int y);
static int sendsrrepairpill(int pill);
static int sendsrcoolpill(int pill);
static int sendsrcapturepill(int pill);
static int sendsrbuildpill(int pill);
static int sendsrdroppill(int pill);
static int sendsrreplenishbase(int base);
static int sendsrcapturebase(int base);
static int sendsrrefuel(int player, int base, int armour, int shells, int mines);
static int sendsrgrabboat(int player, int x, int y);
static int sendsrmineack(int player, int success);
static int sendsrbuilderack(int player, int mines, int trees, int pill);
static int sendsrsmallboom(int player, int x, int y);
static int sendsrsuperboom(int player, int x, int y);
static int sendsrhittank(int player, uint32_t dir);
static int sendsrsetalliance(int player, uint16_t alliance);
static int sendsrtimelimit(uint16_t timeremaining);
static int sendsrbasecontrol(uint16_t timeleft);
static int sendsrpause(int counter);
static int sendtoall(const void *data, size_t size);
static int sendtoallex(const void *data, size_t size, int player);
static int sendtoone(const void *data, size_t size, int player);
static void growtrees(int nplayers);
static int chain();
static int chainat(int x, int y);
static int explosionat(int player, int x, int y);
static int superboomat(int player, int x, int y);
static int floodtest(int x, int y);
static int flood();
static int floodat(int x, int y);
static int findpill(int x, int y);
static int findbase(int x, int y);
static void droppills(int player, float x, float y, uint16_t pills);
static int removeplayer(int player);
static int nplayers();
static int cleanupserver();
int initserver() {
int err;
int i;
TRY
bzero(&server, sizeof(server));
server.setup = 0;
server.running = 0;
/* initialize tracker data */
server.tracker.hostname = NULL;
server.tracker.sock = -1;
server.tracker.callback = NULL;
if (initbuf(&server.tracker.recvbuf)) LOGFAIL(errno)
if (initbuf(&server.tracker.sendbuf)) LOGFAIL(errno)
server.listensock = -1;
server.dgramsock = -1;
server.mainpipe[0] = -1;
server.mainpipe[1] = -1;
server.threadpipe[0] = -1;
server.threadpipe[1] = -1;
/* initialize server mutex */
if ((err = pthread_mutex_init(&server.mutex, NULL))) LOGFAIL(err)
/* alloc and initialize the chain detonation */
for (i = 0; i < (CHAINTICKS + 1); i++) {
if (initlist(server.chains + i)) LOGFAIL(errno)
}
/* alloc and initialize the flood fill */
for (i = 0; i < (FLOODTICKS + 1); i++) {
if (initlist(server.floods + i)) LOGFAIL(errno)
}
/* alloc and initialize joining player buffers */
if (initbuf(&server.joiningplayer.recvbuf)) LOGFAIL(errno)
if (initbuf(&server.joiningplayer.sendbuf)) LOGFAIL(errno)
/* alloc and initialize player buffers */
for (i = 0; i < MAXPLAYERS; i++) {
server.players[i].used = 0;
server.players[i].cntlsock = -1;
server.players[i].seq = 0;
if (initbuf(&server.players[i].recvbuf)) LOGFAIL(errno)
if (initbuf(&server.players[i].sendbuf)) LOGFAIL(errno)
}
/* alloc and initialize banned players list */
if (initlist(&server.bannedplayers)) LOGFAIL(errno)
CLEANUP
ERRHANDLER(0, -1)
END
}
int setupserver(int initiallypaused, const void *buf, size_t nbytes, uint16_t port, const char password[], int timelimit, int hiddenmines, int pauseonplayerexit, int gametype, const void *gamedata) {
int i, j;
struct sockaddr_in addr;
socklen_t addrlen;
int flags;
server.timelimit = timelimit;
server.hiddenmines = hiddenmines;
server.pauseonplayerexit = pauseonplayerexit;
server.basecontrol = 0;
server.gametype = gametype;
server.game.domination.type = ((struct Domination *)gamedata)->type;
server.game.domination.basecontrol = ((struct Domination *)gamedata)->basecontrol;
server.allowjoin = 1;
server.pause = initiallypaused ? -1 : 0;
server.listensock = -1;
server.dgramsock = -1;
server.tracker.sock = -1;
server.joiningplayer.cntlsock = -1;
server.joiningplayer.disconnect = 0;
TRY
/* initialized ticks */
server.ticks = 0;
/* load the map into server.terrain */
if (serverloadmap(buf, nbytes)) LOGFAIL(errno)
for (i = Y_MIN_MINE; i <= Y_MAX_MINE; i++) {
for (j = X_MIN_MINE; j <= X_MAX_MINE; j++) {
switch (server.terrain[i][j]) {
case kCraterTerrain:
case kMinedCraterTerrain:
if (floodtest(j - 1, i)) LOGFAIL(errno)
if (floodtest(j + 1, i)) LOGFAIL(errno)
if (floodtest(j, i - 1)) LOGFAIL(errno)
if (floodtest(j, i + 1)) LOGFAIL(errno)
default:
break;
}
}
}
/* initialize tree growing algorithm */
server.growx = random()%WIDTH;
server.growy = random()%WIDTH;
server.growbestof = 0;
if ((server.passreq = (password != NULL))) {
strncpy(server.pass, password, MAXPASS - 1);
}
else {
server.pass[0] = '\0';
}
/* initialize listensock */
int one = 1;
if ((server.listensock = socket(AF_INET, SOCK_STREAM, 0)) == -1) LOGFAIL(errno)
if ((flags = fcntl(server.listensock, F_GETFL, 0)) == -1) LOGFAIL(errno)
if (fcntl(server.listensock, F_SETFL, flags | O_NONBLOCK));
setsockopt(server.listensock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
/* initialize dgramsock */
if ((server.dgramsock = socket(AF_INET, SOCK_DGRAM, 0)) == -1) LOGFAIL(errno)
if ((flags = fcntl(server.dgramsock, F_GETFL, 0)) == -1) LOGFAIL(errno)
if (fcntl(server.dgramsock, F_SETFL, flags | O_NONBLOCK));
/* initialize name to INADDR_ANY port */
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
bzero(addr.sin_zero, 8);
/* bind listensock to name */
while (bind(server.listensock, (void *)&addr, INET_ADDRSTRLEN)) {
if (errno != EAGAIN) {
LOGFAIL(errno)
}
usleep(10000);
}
addrlen = INET_ADDRSTRLEN;
if (getsockname(server.listensock, (void *)&addr, &addrlen)) LOGFAIL(errno)
/* bind dgramsock to name */
while (bind(server.dgramsock, (void *)&addr, INET_ADDRSTRLEN)) {
if (errno != EAGAIN) {
LOGFAIL(errno)
}
usleep(10000);
}
/* begin listening */
if (listen(server.listensock, 3)) LOGFAIL(errno)
if (pipe(server.mainpipe)) LOGFAIL(errno)
if (pipe(server.threadpipe)) LOGFAIL(errno)
server.setup = 1;
CLEANUP
ERRHANDLER(0, -1)
END
}
int startserverthread() {
pthread_t thread;
int err;
TRY
if (server.tracker.hostname) {
free(server.tracker.hostname);
server.tracker.hostname = NULL;
}
if ((err = pthread_create(&thread, NULL, servermainthread, NULL))) LOGFAIL(err)
if ((err = pthread_detach(thread))) LOGFAIL(err)
server.running = 1;
CLEANUP
ERRHANDLER(0, -1)
END
}
int startserverthreadwithtracker(
const char trackerhostname[], uint16_t port, const char hostplayername[],
const char mapname[], void (*callback)(int status)
) {
pthread_t thread;
int err;
TRY
if ((server.tracker.hostname = (char *)malloc(strlen(trackerhostname) + 1)) == NULL) LOGFAIL(errno)
strcpy(server.tracker.hostname, trackerhostname);
server.tracker.port = port;
strncpy(server.tracker.hostplayername, hostplayername, MAXNAME - 1);
strncpy(server.tracker.mapname, mapname, TRKMAPNAMELEN - 1);
server.tracker.callback = callback;
if ((err = pthread_create(&thread, NULL, servermainthread, NULL))) LOGFAIL(err)
if ((err = pthread_detach(thread))) LOGFAIL(err)
server.running = 1;
CLEANUP
ERRHANDLER(0, -1)
END
}
int stopserver() {
char buf[10];
ssize_t r;
assert(server.setup);
TRY
/* close mainpipe */
if (closesock(server.mainpipe + 1)) LOGFAIL(errno)
if (!server.running) {
if (startserverthread()) LOGFAIL(errno)
}
/* wait for threadpipe to be closed */
for (;;) {
if ((r = read(server.threadpipe[0], buf, sizeof(buf))) == -1) {
if (errno != EINTR) LOGFAIL(errno)
}
else if (r == 0) {
break;
}
}
server.running = 0;
if (closesock(server.threadpipe)) LOGFAIL(errno)
server.setup = 0;
CLEANUP
ERRHANDLER(0, -1)
END
}
int getpauseserver() {
return server.pause == -1;
}
void pauseserver() {
if (!getpauseserver()) {
server.pause = -1;
sendsrpause(255);
}
}
void resumeserver() {
if (getpauseserver()) {
server.pause = TICKSPERSEC*5;
sendsrpause(server.pause/TICKSPERSEC);
}
}
int pauseresumeserver() {
int gotlock = 0;
TRY
if (lockserver()) LOGFAIL(errno)
gotlock = 1;
if (getpauseserver()) {
resumeserver();
}
else {
pauseserver();
}
if (unlockserver()) LOGFAIL(errno)
gotlock = 0;
CLEANUP
switch (ERROR) {
case 0:
RETURN(0)
default:
if (gotlock) {
unlockserver();
}
RETERR(-1)
}
END
}
int getallowjoinserver() {
return server.allowjoin;
}
void setallowjoinserver(int allowjoin) {
server.allowjoin = allowjoin;
}
int togglejoinserver() {
int gotlock = 0;
TRY
if (lockserver()) LOGFAIL(errno)
gotlock = 1;
server.allowjoin = !server.allowjoin;
if (unlockserver()) LOGFAIL(errno)
gotlock = 0;
CLEANUP
switch (ERROR) {
case 0:
RETURN(0)
default:
if (gotlock) {
unlockserver();
}
RETERR(-1)
}
END
}
int lockserver() {
int err;
TRY
if ((err = pthread_mutex_lock(&server.mutex))) LOGFAIL(err)
CLEANUP
ERRHANDLER(0, -1)
END
}
int unlockserver() {
int err;
TRY
if ((err = pthread_mutex_unlock(&server.mutex))) LOGFAIL(err)
CLEANUP
ERRHANDLER(0, -1)
END
}
int kickplayer(int player) {
int gotlock = 0;
assert(player >= 0);
assert(player < MAXPLAYERS);
TRY
if (lockserver()) LOGFAIL(errno)
gotlock = 1;
if (sendsrplayerkick(player)) LOGFAIL(errno)
if (removeplayer(player)) LOGFAIL(errno)
if (unlockserver()) LOGFAIL(errno)
gotlock = 0;
CLEANUP
switch (ERROR) {
case 0:
RETURN(0)
default:
if (gotlock) {
unlockserver();
}
RETERR(-1)
}
END
}
int banplayer(int player) {
int gotlock = 0;
struct BannedPlayer *bannedplayer = NULL;
assert(player >= 0);
assert(player < MAXPLAYERS);
TRY
if (lockserver()) LOGFAIL(errno)
gotlock = 1;
if (server.players[player].cntlsock != -1) {
if ((bannedplayer = (struct BannedPlayer *)malloc(sizeof(struct BannedPlayer))) == NULL) LOGFAIL(errno)
strncpy(bannedplayer->name, server.players[player].name, MAXNAME - 1);
bannedplayer->sin_addr = server.players[player].addr.sin_addr;
if (addlist(&server.bannedplayers, bannedplayer)) LOGFAIL(errno)
bannedplayer = NULL;
if (sendsrplayerban(player)) LOGFAIL(errno)
if (removeplayer(player)) LOGFAIL(errno)
}
if (unlockserver()) LOGFAIL(errno)
gotlock = 0;
CLEANUP
switch (ERROR) {
case 0:
RETURN(0)
default:
if (gotlock) {
unlockserver();
}
if (bannedplayer) {
free(bannedplayer);
}
RETERR(-1)
}
END
}
int unbanplayer(int index) {
struct ListNode *node;
int i;
int gotlock = 0;
TRY
if (lockserver()) LOGFAIL(errno)
gotlock = 1;
for (node = nextlist(&server.bannedplayers), i = 0; node && (i < index); node = nextlist(node), i++);
if (node != NULL) {
removelist(node, free);
}
if (unlockserver()) LOGFAIL(errno)
gotlock = 0;
CLEANUP
switch (ERROR) {
case 0:
RETURN(0)
default:
if (gotlock) {
unlockserver();
}
RETERR(-1)
}
END
}
int removeplayer(int player) {
int i;
uint16_t pills;
assert(player >= 0);
assert(player < MAXPLAYERS);
assert(server.players[player].cntlsock != -1);
TRY
if (closesock(&server.players[player].cntlsock)) LOGFAIL(errno)
server.players[player].seq = 0;
if (readbuf(&server.players[player].recvbuf, NULL, server.players[player].recvbuf.nbytes) == -1) LOGFAIL(errno)
if (readbuf(&server.players[player].sendbuf, NULL, server.players[player].sendbuf.nbytes) == -1) LOGFAIL(errno)
pills = 0;
for (i = 0; i < server.npills; i++) {
if (server.pills[i].owner == player && server.pills[i].armour == ONBOARD) {
pills |= 1 << i;
}
}
/* drop pills */
droppills(player, server.players[player].tank.x, server.players[player].tank.y, pills);
CLEANUP
ERRHANDLER(0, -1)
END
}
int dgramserver() {
ssize_t r;
struct CLUpdate clupdate;
struct sockaddr_in addr;
socklen_t addrlen;
uint32_t seq;
int i;
TRY
for (;;) {
addrlen = INET_ADDRSTRLEN;
if ((r = recvfrom(server.dgramsock, &clupdate, sizeof(clupdate), O_NONBLOCK, (struct sockaddr *)&addr, &addrlen)) == -1) {
if (errno == EAGAIN) {
break;
}
else if (errno == EINTR) {
continue;
}
else {
LOGFAIL(errno)
}
}
/* test packet from tracker */
if (
r == sizeof(clupdate.hdr) &&
clupdate.hdr.player == 255
) {
/* send response */
if (sendto(server.dgramsock, &clupdate, sizeof(clupdate.hdr), 0, (void *)&addr, addrlen) == -1) {
if (errno != EAGAIN) LOGFAIL(errno)
}
continue;
}
else if ( /* sanity check the size */
r < sizeof(clupdate.hdr) ||
r != sizeof(clupdate.hdr) + clupdate.hdr.nshells*sizeof(struct CLUpdateShell) + clupdate.hdr.nexplosions*sizeof(struct CLUpdateExplosion) ||
clupdate.hdr.player >= MAXPLAYERS
) {
continue;
}
/* network to host byte order */
seq = ntohl(clupdate.hdr.seq[clupdate.hdr.player]);
/* verify this is a valid player */
if (
server.players[clupdate.hdr.player].used &&
server.players[clupdate.hdr.player].cntlsock != -1 &&
server.players[clupdate.hdr.player].dgramaddr.sin_family == addr.sin_family &&
server.players[clupdate.hdr.player].dgramaddr.sin_addr.s_addr == addr.sin_addr.s_addr
) {
/* make sure this is not an old update */
if ((int32_t)(seq - server.players[clupdate.hdr.player].seq) > 0) {
server.players[clupdate.hdr.player].seq = seq;
server.players[clupdate.hdr.player].lastupdate = server.ticks;
*(uint32_t *)&server.players[clupdate.hdr.player].tank.x = ntohl(clupdate.hdr.tankx);
*(uint32_t *)&server.players[clupdate.hdr.player].tank.y = ntohl(clupdate.hdr.tanky);
if (server.players[clupdate.hdr.player].dgramaddr.sin_port != addr.sin_port) {
server.players[clupdate.hdr.player].dgramaddr.sin_port = addr.sin_port;
}
/* send update to all other players */
for (i = 0; i < MAXPLAYERS; i++) {
if (i != clupdate.hdr.player && server.players[i].cntlsock != -1) {
if (sendto(server.dgramsock, &clupdate, r, 0, (void *)&server.players[i].dgramaddr, INET_ADDRSTRLEN) == -1) {
if (errno != EAGAIN) LOGFAIL(errno)
}
}
}
}
}
}
if (errno != EAGAIN) LOGFAIL(errno)
CLEANUP
ERRHANDLER(0, -1)
END
}
int discjoiningplayerserver() {
TRY
if (sendbuf(&server.joiningplayer.sendbuf, server.joiningplayer.cntlsock) == -1) LOGFAIL(errno)
if (server.joiningplayer.sendbuf.nbytes == 0) {
if (closesock(&server.joiningplayer.cntlsock)) LOGFAIL(errno)
server.joiningplayer.disconnect = 0;
if (readbuf(&server.joiningplayer.recvbuf, NULL, server.joiningplayer.recvbuf.nbytes) == -1) LOGFAIL(errno)
}
CLEANUP
ERRHANDLER(0, -1)
END
}
int joinplayerserver() {
int i;
int rejoin;
int player;
void *data = NULL;
ssize_t len;
uint8_t type;
struct JOIN_Preamble *joinpreamble;
struct BOLO_Preamble bolopreamble;
TRY
if (server.joiningplayer.disconnect) {
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
if (server.joiningplayer.recvbuf.nbytes < sizeof(struct JOIN_Preamble)) SUCCESS
joinpreamble = (struct JOIN_Preamble *)server.joiningplayer.recvbuf.ptr;
/* check client version */
if (joinpreamble->version != NET_GAME_VERSION) {
type = kBadVersionJOIN;
if (writebuf(&server.joiningplayer.sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
/* check password */
if (server.passreq && strcmp(joinpreamble->pass, server.pass)) {
type = kBadPasswordJOIN;
if (writebuf(&server.joiningplayer.sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
/* not allowing new players */
if (!server.allowjoin) {
type = kDisallowJOIN;
if (writebuf(&server.joiningplayer.sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
{ /* check if banned */
struct ListNode *node;
struct BannedPlayer *bannedplayer;
node = nextlist(&server.bannedplayers);
while (node != NULL) {
bannedplayer = ptrlist(node);
if (strncmp(bannedplayer->name, joinpreamble->name, MAXNAME) == 0 && bannedplayer->sin_addr.s_addr == server.joiningplayer.addr.sin_addr.s_addr) {
type = kBannedPlayerJOIN;
if (writebuf(&server.joiningplayer.sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
node = nextlist(node);
}
}
/* see if this ip has already joined once */
for (i = 0; i < MAXPLAYERS; i++) {
if (server.players[i].used && server.players[i].cntlsock == -1 && !strncmp(server.players[i].name, joinpreamble->name, MAXNAME)) {
break;
}
}
/* not a rejoin */
if (!(i < MAXPLAYERS)) {
/* find an open slot that has never been used */
for (i = 0; i < MAXPLAYERS; i++) {
if (!server.players[i].used && server.players[i].cntlsock == -1) {
break;
}
}
/* all slots have been used once or are in use, see if we can find a slot that was used but player is not connected */
if (!(i < MAXPLAYERS)) {
int p, age;
/* find first disconnected player */
for (p = 0; p < MAXPLAYERS; p++) {
if (server.players[p].cntlsock == -1) {
i = p;
age = server.ticks - server.players[p].lastupdate;
/* looking for the oldest disconnected player */
for (p++; p < MAXPLAYERS; p++) {
if (server.players[p].cntlsock == -1) {
if (age < server.ticks - server.players[p].lastupdate) {
i = p;
age = server.ticks - server.players[p].lastupdate;
}
}
}
break;
}
}
}
/* server is full */
if (!(i < MAXPLAYERS)) {
type = kServerFullJOIN;
if (writebuf(&server.joiningplayer.sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
if (discjoiningplayerserver()) LOGFAIL(errno)
SUCCESS
}
server.players[i].alliance = 1 << i;
strncpy(server.players[i].name, joinpreamble->name, sizeof(server.players[i].name) - 1);
rejoin = 0;
}
else {
rejoin = 1;
}
if (readbuf(&server.joiningplayer.recvbuf, NULL, sizeof(struct JOIN_Preamble)) == -1) LOGFAIL(errno)
/* initialize player */
player = i;
freebuf(&server.players[player].recvbuf);
server.players[player].used = 1;
server.players[player].cntlsock = server.joiningplayer.cntlsock;
server.players[player].addr = server.joiningplayer.addr;
server.players[player].dgramaddr = server.joiningplayer.addr;
// server.players[player].seq = 0;
server.players[player].lastupdate = server.ticks;
server.players[player].recvbuf = server.joiningplayer.recvbuf;
server.joiningplayer.cntlsock = -1;
if (initbuf(&server.joiningplayer.recvbuf)) LOGFAIL(errno)
/* sending preamble */
type = kSendingPreambleJOIN;
if (writebuf(&server.players[player].sendbuf, &type, sizeof(type)) == -1) LOGFAIL(errno)
/* init bolo preamble */
bcopy(NET_GAME_IDENT, bolopreamble.ident, sizeof(NET_GAME_IDENT));
bolopreamble.version = NET_GAME_VERSION;
bolopreamble.player = player;
bolopreamble.hiddenmines = server.hiddenmines;
if (server.pause == -1) {
bolopreamble.pause = 255;
}
else {
bolopreamble.pause = server.pause/TICKSPERSEC;
}
bolopreamble.gametype = server.gametype;
bolopreamble.game.domination.type = server.game.domination.type;
bolopreamble.game.domination.basecontrol = server.game.domination.basecontrol;
for (i = 0; i < MAXPLAYERS; i++) {
bolopreamble.players[i].used = server.players[i].used;
bolopreamble.players[i].connected = server.players[i].cntlsock != -1;
bolopreamble.players[i].seq = htonl(server.players[i].seq);
bzero(bolopreamble.players[i].name, MAXNAME);
strncpy((char *)bolopreamble.players[i].name, server.players[i].name, MAXNAME - 1);
bzero(bolopreamble.players[i].host, MAXHOST);
strncpy((char *)bolopreamble.players[i].host, server.players[i].host, MAXHOST - 1);
bolopreamble.players[i].alliance = htons(server.players[i].alliance);
}
/* encode map */
if ((len = serversavemap(&data)) == -1) LOGFAIL(errno)
bolopreamble.maplen = htonl(len);
/* send game data */
if (writebuf(&server.players[player].sendbuf, &bolopreamble, sizeof(bolopreamble)) == -1) LOGFAIL(errno)
if (writebuf(&server.players[player].sendbuf, data, len) == -1) LOGFAIL(errno)
// if (sendplayerbufserver(player)) LOGFAIL(errno)
/* free map */
free(data);
data = NULL;
/* set TCP_NODELAY on socket */
i = 1;
if (setsockopt(server.players[player].cntlsock, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i))) LOGFAIL(errno)
/* player join */
if (rejoin) {
if (sendsrplayerrejoin(player)) LOGFAIL(errno)
}
else {
if (sendsrplayerjoin(player)) LOGFAIL(errno)
}
CLEANUP
ERRHANDLER(0, -1)
END
}
int selectserver(fd_set *readfds, fd_set *writefds, struct timeval *timeout) {
int i;
int nfds;
TRY
nfds = 0;
FD_ZERO(readfds);
FD_ZERO(writefds);
/* read on main pipe */
FD_SET(server.mainpipe[0], readfds);
nfds = MAX(nfds, server.mainpipe[0]);
/* read on dgram sock */
FD_SET(server.dgramsock, readfds);
nfds = MAX(nfds, server.dgramsock);
/* read/write player control socks */
for (i = 0; i < MAXPLAYERS; i++) {
if (server.players[i].cntlsock != -1) {
FD_SET(server.players[i].cntlsock, readfds);
nfds = MAX(nfds, server.players[i].cntlsock);
if (server.players[i].sendbuf.nbytes > 0) {
FD_SET(server.players[i].cntlsock, writefds);
}
}
}
/* read/write on joining player sock */
if (server.joiningplayer.cntlsock != -1) {
FD_SET(server.joiningplayer.cntlsock, readfds);
nfds = MAX(nfds, server.joiningplayer.cntlsock);
if (server.joiningplayer.sendbuf.nbytes > 0) {
FD_SET(server.joiningplayer.cntlsock, writefds);
}
}
/* accept on listen sock if we don't already have a joining player */
if (server.joiningplayer.cntlsock == -1) {
FD_SET(server.listensock, readfds);
nfds = MAX(nfds, server.listensock);
}
/* write on tracker sock */
if (server.tracker.sendbuf.nbytes > 0) {
FD_SET(server.tracker.sock, writefds);
nfds = MAX(nfds, server.tracker.sock);
}
if ((nfds = select(nfds + 1, readfds, writefds, NULL, timeout)) == -1) {
if (errno != EINTR) {
LOGFAIL(errno)
}
nfds = 0;
}
CLEANUP
switch(ERROR) {
case 0:
RETURN(nfds)
default:
RETERR(-1)
}
END
}
int recvplayerserver(int player) {
assert(player >= 0);
assert(player < MAXPLAYERS);
TRY
for (;;) {
if (server.players[player].recvbuf.nbytes < sizeof(uint8_t)) FAIL(EAGAIN)
switch (*(uint8_t *)server.players[player].recvbuf.ptr) {
case CLSENDMESG:
if (recvclsendmesg(player)) LOGFAIL(errno)
break;
case CLDROPBOAT:
if (recvcldropboat(player)) LOGFAIL(errno)
break;
case CLDROPPILLS: