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World.tscn
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[gd_scene load_steps=14 format=4 uid="uid://bx5stau0mvgj0"]
[ext_resource type="Texture2D" uid="uid://ceox0e72tmq4i" path="res://Images/Spike.png" id="1_8xvap"]
[ext_resource type="Texture2D" uid="uid://cfubej08mkr13" path="res://Images/PNG Grass/Spritesheet/sheet.png" id="2_60rsl"]
[ext_resource type="PackedScene" uid="uid://ch64e32vj1c4u" path="res://InGameUI.tscn" id="2_bug14"]
[ext_resource type="PackedScene" path="res://checkpoint.tscn" id="3_wss0w"]
[ext_resource type="PackedScene" uid="uid://cgm8j7er3a3mx" path="res://Enemy.tscn" id="4_ojbgu"]
[ext_resource type="PackedScene" uid="uid://cwdgxcvmantbr" path="res://player_spawn.tscn" id="5_wu6wf"]
[ext_resource type="PackedScene" path="res://Trophy.tscn" id="6_hcjaw"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6pgb0"]
texture = ExtResource("1_8xvap")
texture_region_size = Vector2i(70, 70)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.125, -35, 35, 35, -35, 35)
0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.125, -41.75, 36.625, 39.25, -37.125, 38.5)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wilxn"]
texture = ExtResource("2_60rsl")
texture_region_size = Vector2i(70, 70)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 5)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -33, -35, 35)
0:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(35, -9.5, -35, 35, -35, -35, 35, -35)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, 35, -35, 35)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, -35, 35)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(35, -35, 35, 35, -35, 35)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 5, -35, 5)
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qjnx3"]
scenes/1/scene = ExtResource("3_wss0w")
scenes/2/scene = ExtResource("4_ojbgu")
scenes/3/scene = ExtResource("5_wu6wf")
scenes/4/scene = ExtResource("6_hcjaw")
[sub_resource type="TileSet" id="TileSet_b8fva"]
tile_size = Vector2i(70, 70)
physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 5
physics_layer_1/collision_mask = 5
sources/1 = SubResource("TileSetAtlasSource_wilxn")
sources/0 = SubResource("TileSetAtlasSource_6pgb0")
sources/2 = SubResource("TileSetScenesCollectionSource_qjnx3")
[sub_resource type="SegmentShape2D" id="SegmentShape2D_qalep"]
a = Vector2(-322, -468)
b = Vector2(1240, -458)
[sub_resource type="SegmentShape2D" id="SegmentShape2D_jbftp"]
a = Vector2(-3436, 600)
b = Vector2(6991, 579)
[node name="World" type="Node2D"]
position = Vector2(170, 393)
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(-28, -10)
tile_map_data = 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tile_set = SubResource("TileSet_b8fva")
[node name="Death Zone" type="StaticBody2D" parent="TileMapLayer" groups=["instant_death"]]
position = Vector2(28, 10)
collision_layer = 5
collision_mask = 5
[node name="CollisionShape2D2" type="CollisionShape2D" parent="TileMapLayer/Death Zone"]
position = Vector2(-2790, -2050)
shape = SubResource("SegmentShape2D_qalep")
[node name="CollisionShape2D" type="CollisionShape2D" parent="TileMapLayer/Death Zone"]
shape = SubResource("SegmentShape2D_jbftp")
[node name="in game UI" parent="." instance=ExtResource("2_bug14")]
[connection signal="body_shape_entered" from="TileMapLayer/Checkpoint" to="TileMapLayer/Checkpoint" method="_on_body_shape_entered"]
[connection signal="body_shape_entered" from="TileMapLayer/@Area2D@18480" to="TileMapLayer/@Area2D@18480" method="_on_body_shape_entered"]
[connection signal="body_shape_entered" from="TileMapLayer/@Area2D@18481" to="TileMapLayer/@Area2D@18481" method="_on_body_shape_entered"]
[connection signal="body_shape_entered" from="TileMapLayer/@Area2D@18483" to="TileMapLayer/@Area2D@18483" method="_on_body_shape_entered"]