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Having to use colour formats to describe the format properties of vertex buffers (when setting up input elements) or index buffers during draw primitive calls is quite counterintuitive. Suggest having some more standard 'uint16' 'uint32' 'float3' type formats for these use cases.
The text was updated successfully, but these errors were encountered:
Having to use colour formats to describe the format properties of vertex buffers (when setting up input elements) or index buffers during draw primitive calls is quite counterintuitive. Suggest having some more standard 'uint16' 'uint32' 'float3' type formats for these use cases.
The text was updated successfully, but these errors were encountered: