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Slang lets us get a type layout from type reflection - it should be possible to use this to initialize a buffer. Would be very useful in cases where you have type reflection info after building a shader but don't have a layout yet.
The text was updated successfully, but these errors were encountered:
Slang lets us get a type layout from type reflection - it should be possible to use this to initialize a buffer. Would be very useful in cases where you have type reflection info after building a shader but don't have a layout yet.
The text was updated successfully, but these errors were encountered: