Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Arm's Reach is messing with Tile controls. #102

Open
Nedrapter opened this issue Feb 27, 2025 · 0 comments
Open

[BUG] Arm's Reach is messing with Tile controls. #102

Nedrapter opened this issue Feb 27, 2025 · 0 comments
Labels
bug Something isn't working

Comments

@Nedrapter
Copy link

Module Version: v0.0.0
2.4.4
Before open any issue

No errors on the console.

Describe the bug
While Arms Reach is active, dragging a tile on the canvas, creating a selection box instead of simply dragging the tile. This behavior happens with just Arms Reach and its dependencies being the only modules active, but where it get really problematic is with other modules that affect tiles, as the selection box glitches and nothing gets moved or selected.

To Reproduce

  1. Create a blank tile.
  2. Swap to Select Tiles controls and try to drag the tile.

Expected behavior
The tile gets dragged without a selection box appearing.

Browser:
Edge, Opera,

Foundry Version:
12.331
Game System:
dnd 5e 4.3.5
Additional context
Additionally, when a selection box is made and multiple tiles are selected, left clicking somewhere else on canvas doesn't deselect them anymore while Arms Reach is active.

@Nedrapter Nedrapter added the bug Something isn't working label Feb 27, 2025
@Nedrapter Nedrapter changed the title [BUG] Arm's reaching is messing with Tile controls. [BUG] Arm's Reach is messing with Tile controls. Feb 27, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant