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| 38 | + <h1 style="margin-bottom:0.1rem;">Morpheus</h1> |
| 39 | + <h3 style="margin-top:0.1rem;margin-bottom:0.5rem;">Text-Driven 3D Gaussian Splat Shape and Color Stylization</h3> |
| 40 | + <h4 style="font-size:1.4em;">arXiv 2025</h4> |
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| 45 | + <h4> |
| 46 | + <span style="font-size:1.1em;">Anonymous Authors</span> |
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| 58 | + <a href="resources/DoubleTake.pdf" style="color:#ff730"> |
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| 76 | + <!-- Video and Scrubber Section (replaces the teaser image) --> |
| 77 | + <div class="container" style="text-align:center; padding:1rem"> |
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| 79 | + <video controls autoplay loop muted width="95%"> |
| 80 | + <source src="resources/OODResults_2_1.mp4" type="video/mp4"> |
| 81 | + </video> |
| 82 | + <video id="video" src="resources/ice-varying-d.mp4" style="width: 100%; max-width: 1100px;"></video> |
| 83 | + <br> |
| 84 | + <!-- Scrubber bar --> |
| 85 | + <input type="range" id="scrubber" min="0" max="100" step="0.1" value="0" style="width: 100%; max-width: 1100px;"> |
| 86 | + </div> |
| 87 | + |
| 88 | + <!-- Abstract Section --> |
| 89 | + <div class="container"> |
| 90 | + <h3>Abstract</h3> |
| 91 | + <hr /> |
| 92 | + <p> |
| 93 | + Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model's training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because any geometry change requires increased style strength which is often capped for stylization stability and consistency. |
| 94 | + </p> |
| 95 | + <p> |
| 96 | + In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a Warp ControlNet conditioned on composite frames for guiding the stylization of new frames. |
| 97 | + </p> |
| 98 | + <p> |
| 99 | + We validate our method via extensive qualitative results, quantitative experiments, and a user study. |
| 100 | + </p> |
| 101 | + </div> |
| 102 | + |
| 103 | + <!-- JavaScript to Sync the Scrubber with the Video --> |
| 104 | + <script> |
| 105 | + const video = document.getElementById('video'); |
| 106 | + const scrubber = document.getElementById('scrubber'); |
| 107 | + |
| 108 | + // When the video metadata loads, set the slider's maximum to the video duration. |
| 109 | + video.addEventListener('loadedmetadata', () => { |
| 110 | + scrubber.max = video.duration; |
| 111 | + }); |
| 112 | + |
| 113 | + // When you move the scrubber, update the video's current time. |
| 114 | + scrubber.addEventListener('input', () => { |
| 115 | + video.currentTime = scrubber.value; |
| 116 | + }); |
| 117 | + |
| 118 | + // If the video ever starts playing, immediately pause it. |
| 119 | + video.addEventListener('play', () => { |
| 120 | + video.pause(); |
| 121 | + }); |
| 122 | + |
| 123 | + // Optionally, if you want the scrubber to update as the video time changes: |
| 124 | + video.addEventListener('timeupdate', () => { |
| 125 | + scrubber.value = video.currentTime; |
| 126 | + }); |
| 127 | + </script> |
| 128 | + |
| 129 | +</body> |
| 130 | +</html> |
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