Chapter 03 form section 10 of The Nature of Code by Daniel Shiffman. Videos: 3.5
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Advance Graphics from ofBook
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Chapter 13 from Programming interactivity of Joshua Noble
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Drawing in 3D from Mastering OpenFrameworks
- Cylinder Mesh Example by Kyle McDonald
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Play with last class flocking system: ofCamera and ofLights
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Extend classes to have different types of fishes
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Vector of pointers
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Springs: Hooke’s law
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Construction of creatures
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Muscles
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Meshes