Summary Introduction Basics Signal Flow and Wiring Creating Operators Mouse and Keyboard Navigation Networks and Paths Using an External Text Editor Help User Interface Parameter Window Parameters Transport Controls Timeline Settings Panes Palette Browser Search Dialog Realtime Flag Useful Shortcuts TOPs Introduction Movie In TOP Preloading Movies Null TOPs and Select TOPs Codecs CHOPs Introduction Communication Methods Audio Inputs and Outputs Sample Rates Time Slicing Common CHOPs DATs Introduction Communication Methods SOPs Introduction Rendering COMPs Introduction Window COMP User Interface Components MATs Introduction Phong, GLSL, and Point Sprite Materials UV Maps Python Introduction Textport Common Practices Commenting Code Compartmentalizing External Modules Where to Learn Python Outputting Content for Deployment and Performance Perform Mode Performing with the Network Editor Creating an Output Raster Displays, Tearing, and Stuttering Edge Blending Optimization Introduction Finding the Bottleneck Using the Performance Monitor Operator Cooking Resolution GPU Memory Fragmentation Windows System Processes GLSL Introduction Types of Shaders and Rendering Pipeline Debugging Shaders in 3D Shaders in 2D Importing Shadertoy GPU Particle Systems What Next? Projects Credits