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Posted here, and here:
Something from the recent master update causes projects to fail if they use Script Fx module. Hardcoded Master Fx will work.
Sequioa 15.1.1 (the issue is also true for Visual Studio on Windows).
The text was updated successfully, but these errors were encountered:
Do I understand this correctly that it only happens with ScriptFX module that loads a compiled network?
So:
Sorry, something went wrong.
What is an interpreted network (an uncompiled scriptnode network)?
Using a compiled network with hardcoded FX module works, Using a both an uncompiled or compile network with ScriptFx causes the Au/Vst to crash.
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Posted here, and here:
Something from the recent master update causes projects to fail if they use Script Fx module. Hardcoded Master Fx will work.
Sequioa 15.1.1 (the issue is also true for Visual Studio on Windows).
The text was updated successfully, but these errors were encountered: