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An input regression for Cemu started happening on version 1.25.0.
If any N64 game or Rodea the Sky Soldier is being played, the emulator inputs a diagonal direction, no matter if a controller is connected or not.
For N64 games, Cemu pretends as if the left analog stick (and maybe the right one too?) is pushed diagonally up and right (tested with Super Mario 64, but other Nintendo 64 games like Donkey Kong 64 have this issue as well).
For Rodea the Sky Soldier, Cemu pretends as if both analog sticks are being pushed diagonally down and left.
Version 1.24.0 and below do not have this issue.
Expected Behavior
No analog stick inputs on Rodea the Sky Soldier and Nintendo 64 Virtual Console games when nothing is pressed.
Steps to Reproduce
Download Cemu version 1.25.0 and onwards (up until the most current version, version 2.5 as of the time of writing this)
Set up minimal input settings required to see results (for Mario 64, just having the +/Start button mapped to a key is enough)
Start up a Nintendo 64 VC game like Super Mario 64
Find a place to watch how Cemu moves the analog stick northeast on its own (e.g. the Mario 64 save file screen); this is the bug
or
Download Cemu version 1.25.0 and onwards (up until the most current version, version 2.5 as of the time of writing this)
Set up minimal input settings required to see results (just having the D-pad, + button and A button set up is enough)
Start Rodea the Sky Soldier
Select "New Game" with D-pad and A button
Get to the first tutorial section (skipping cutscenes with the + button is recommended)
Close tutorial window with A button
Watch Rodea walk automatically southwest no matter what you do; this is the bug
You can also alternatively see it with a cursor that always goes down and left in the level select "World Map" menu (requires getting past the tutorial section of the game; after doing so, exit the first real level to go to the World Map, or quit the game and load the savefile on the titlescreen menu).
System Info (Optional)
No response
Emulation Settings (Optional)
No response
Logs (Optional)
No response
The text was updated successfully, but these errors were encountered:
AnotherBlob
changed the title
Regression for analog stick inputs from version 1.24.0 to version 1.25.0
Regression for analog stick inputs since version 1.25.0
Jan 28, 2025
Current Behavior
An input regression for Cemu started happening on version 1.25.0.
If any N64 game or Rodea the Sky Soldier is being played, the emulator inputs a diagonal direction, no matter if a controller is connected or not.
For N64 games, Cemu pretends as if the left analog stick (and maybe the right one too?) is pushed diagonally up and right (tested with Super Mario 64, but other Nintendo 64 games like Donkey Kong 64 have this issue as well).
For Rodea the Sky Soldier, Cemu pretends as if both analog sticks are being pushed diagonally down and left.
Version 1.24.0 and below do not have this issue.
Expected Behavior
No analog stick inputs on Rodea the Sky Soldier and Nintendo 64 Virtual Console games when nothing is pressed.
Steps to Reproduce
or
You can also alternatively see it with a cursor that always goes down and left in the level select "World Map" menu (requires getting past the tutorial section of the game; after doing so, exit the first real level to go to the World Map, or quit the game and load the savefile on the titlescreen menu).
System Info (Optional)
No response
Emulation Settings (Optional)
No response
Logs (Optional)
No response
The text was updated successfully, but these errors were encountered: