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fix(core): add missing skinned-mesh and bone to three types
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libs/core/src/lib/three-types.ts

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@@ -140,6 +140,8 @@ export interface NgtThreeElements {
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'ngt-lOD': NgtThreeElementsImpl['LOD'];
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'ngt-mesh': NgtThreeElementsImpl['Mesh'];
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'ngt-instanced-mesh': NgtThreeElementsImpl['InstancedMesh'];
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'ngt-skinned-mesh': NgtThreeElementsImpl['SkinnedMesh'];
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'ngt-bone': NgtThreeElementsImpl['Bone'];
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'ngt-material': NgtThreeElementsImpl['Material'];
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'ngt-mesh-basic-material': NgtThreeElementsImpl['MeshBasicMaterial'];
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'ngt-mesh-physical-material': NgtThreeElementsImpl['MeshPhysicalMaterial'];

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