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| 1 | +#include <FastLED.h> |
| 2 | +#include <EEPROM.h> |
| 3 | +#include "Config.h" |
| 4 | +#include "Backlight.h" |
| 5 | +#include "Lighting.h" |
| 6 | + |
| 7 | +#define BACKLIGHT_NUM_LEDS 2*(BACKLIGHT_WIDTH + BACKLIGHT_HEIGHT) |
| 8 | + |
| 9 | +CRGB effectTable[ BACKLIGHT_WIDTH + BACKLIGHT_HEIGHT ]; //for pre-computing values to lookup and reduce computations |
| 10 | +CRGB backlight_leds[ BACKLIGHT_NUM_LEDS ]; |
| 11 | +int ledIndex[ BACKLIGHT_NUM_LEDS ]; |
| 12 | +int effectID = 0; |
| 13 | +uint64_t lastSave = 0; |
| 14 | +byte backlightBrightness = 255; |
| 15 | + |
| 16 | +CRGB backlight1=CRGB::Black, |
| 17 | + backlight2=CRGB::Black; |
| 18 | + |
| 19 | +//Set indicies to a standard order |
| 20 | +void initBacklight(){ |
| 21 | + #if defined(BACKLIGHT_TOP_LEFT) && defined(BACKLIGHT_CLOCKWISE) |
| 22 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 23 | + ledIndex[i] = i; |
| 24 | + |
| 25 | + #elif defined(BACKLIGHT_TOP_RIGHT) && defined(BACKLIGHT_CLOCKWISE) |
| 26 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 27 | + ledIndex[i] = (i+BACKLIGHT_WIDTH) % BACKLIGHT_NUM_LEDS ; |
| 28 | + |
| 29 | + #elif defined(BACKLIGHT_TOP_LEFT) && defined(BACKLIGHT_COUNTERCLOCKWISE) |
| 30 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 31 | + ledIndex[i] = i-BACKLIGHT_NUM_LEDS-1 ; |
| 32 | + |
| 33 | + #elif defined(BACKLIGHT_TOP_RIGHT) && defined(BACKLIGHT_COUNTERCLOCKWISE) |
| 34 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 35 | + ledIndex[i] = (BACKLIGHT_WIDTH-1-i) % BACKLIGHT_NUM_LEDS; |
| 36 | + |
| 37 | + #else |
| 38 | + #error "Backlight enabled but settings are invalid. Please check if you set options to BACKLIGHT_TOP_RIGHT or BACKLIGHT_TOP_LEFT, and BACKLIGHT_CLOCKWISE or BACKLIGHT_COUNTERCLOCKWISE" |
| 39 | + #endif |
| 40 | + FastLED.addLeds<LED_TYPE, BACKLIGHT_PIN, COLOR_ORDER>(backlight_leds, BACKLIGHT_NUM_LEDS).setCorrection(TypicalLEDStrip); |
| 41 | + EEPROM.begin(512); |
| 42 | + byte addr = 36 + WIDTH*HEIGHT*3; //Offset |
| 43 | + effectID = EEPROM.read(addr++); |
| 44 | + backlightBrightness = EEPROM.read(addr++); |
| 45 | + backlight1 = CRGB(EEPROM.read(addr),EEPROM.read(addr+1),EEPROM.read(addr+2)); addr+=3; |
| 46 | + backlight2 = CRGB(EEPROM.read(addr),EEPROM.read(addr+1),EEPROM.read(addr+2)); addr+=3; |
| 47 | + |
| 48 | +} |
| 49 | +void setBacklightEffectID(int val){effectID = val;} |
| 50 | +int getBacklightEffectID(){return effectID;} |
| 51 | +void setBacklightBrightness(byte val){backlightBrightness = val;} |
| 52 | +void setBacklightColor(byte pos, CRGB color){ |
| 53 | + if (pos == 0) backlight1 = color; |
| 54 | + else if (pos == 1) backlight2 = color; |
| 55 | +} |
| 56 | + |
| 57 | +void saveBLEEPROM(){ |
| 58 | + byte addr = 36 + WIDTH*HEIGHT*3; //Offset |
| 59 | + EEPROM.begin(512); |
| 60 | + EEPROM.write(addr ,effectID); |
| 61 | + EEPROM.write(addr+1,backlightBrightness); |
| 62 | + EEPROM.write(addr+2,backlight1.red); |
| 63 | + EEPROM.write(addr+3,backlight1.green); |
| 64 | + EEPROM.write(addr+4,backlight1.blue); |
| 65 | + EEPROM.write(addr+5,backlight2.red); |
| 66 | + EEPROM.write(addr+6,backlight2.green); |
| 67 | + EEPROM.write(addr+7,backlight2.blue); |
| 68 | + EEPROM.commit(); |
| 69 | +} |
| 70 | + |
| 71 | +int loopIndex = 0; |
| 72 | +byte sparkle_chance = 10; //increase this to spawn more sparkles |
| 73 | + |
| 74 | +void showBacklight(){ |
| 75 | + switch(effectID){ |
| 76 | + case 0: //off |
| 77 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 78 | + backlight_leds[ledIndex[i]] = CRGB::Black; |
| 79 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 255 - backlightBrightness ); |
| 80 | + break; |
| 81 | + case 1: //solid |
| 82 | + for(int i=0;i<BACKLIGHT_NUM_LEDS;i++) |
| 83 | + backlight_leds[ledIndex[i]] = backlight1; |
| 84 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 255 - backlightBrightness ); |
| 85 | + break; |
| 86 | + case 2: //rainbow |
| 87 | + fill_rainbow(effectTable,BACKLIGHT_WIDTH + BACKLIGHT_HEIGHT,hueOffset,rainbowRate); |
| 88 | + pushEffectTable(); |
| 89 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 255 - backlightBrightness ); |
| 90 | + break; |
| 91 | + case 3: //gradient |
| 92 | + fill_gradient_RGB(effectTable,BACKLIGHT_WIDTH + BACKLIGHT_HEIGHT,backlight1,backlight2); |
| 93 | + pushEffectTable(); |
| 94 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 255 - backlightBrightness ); |
| 95 | + break; |
| 96 | + case 4: //rain TODO |
| 97 | + break; |
| 98 | + case 5: //sparkle |
| 99 | + while (1) { |
| 100 | + byte randomVal = random8(128); |
| 101 | + if (sparkle_chance > randomVal) { |
| 102 | + uint16_t randNum = random16(BACKLIGHT_NUM_LEDS); //pick random index within the specified range |
| 103 | + sparkle_chance -= randomVal; //decrement counter so we could spawn more than 1 per iteration |
| 104 | + backlight_leds[randNum] = backlight1; //apply sparkle to segments and spotlights if the value of ledStart and len permit |
| 105 | + fadeToBlackBy(backlight_leds+randNum, 1 , 255 - backlightBrightness ); //dim that sparkle |
| 106 | + } else break; |
| 107 | + } |
| 108 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 60 ); |
| 109 | + break; |
| 110 | + case 6: //fire TODO |
| 111 | + break; |
| 112 | + case 255: //loop |
| 113 | + fadeToBlackBy(backlight_leds, BACKLIGHT_NUM_LEDS , 255 - backlightBrightness ); |
| 114 | + backlight_leds[ledIndex[loopIndex++]] = backlight1; |
| 115 | + break; |
| 116 | + default: |
| 117 | + effectID=0; //in case it was invalid |
| 118 | + } |
| 119 | +} |
| 120 | + |
| 121 | +// Translates the data in effectTable to the background LED's |
| 122 | +void pushEffectTable(){ |
| 123 | + //horizontal |
| 124 | + for(int i=0;i<BACKLIGHT_WIDTH;i++){ |
| 125 | + //top horizontal |
| 126 | + backlight_leds[ledIndex[i]] = effectTable[i]; |
| 127 | + //bottom horizontal |
| 128 | + backlight_leds[ledIndex[BACKLIGHT_NUM_LEDS - BACKLIGHT_HEIGHT - 1 - i]] = effectTable[i+BACKLIGHT_HEIGHT]; |
| 129 | + } |
| 130 | + //vertical |
| 131 | + for(int i=0;i<BACKLIGHT_WIDTH;i++){ |
| 132 | + //right vertical |
| 133 | + backlight_leds[ledIndex[i+BACKLIGHT_WIDTH] ] = effectTable[i + BACKLIGHT_WIDTH]; |
| 134 | + //left vertical |
| 135 | + backlight_leds[ledIndex[BACKLIGHT_NUM_LEDS - 1 - i]] = effectTable[i]; |
| 136 | + } |
| 137 | +} |
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