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Allow edit in files while allowing updating them #313
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Correct way of syncing all of your server configs to modpack is the first method
Don't write there any paths from inside automodpack folder. Everything from automodpack folder as written on wiki is always synced. After any config change make sure to reload config by command and generate modpack with another command (see wiki) or just restart your server. After that you can check your severs automodpack-content.json file, you should see there all of your synced files and clients will download them |
I think what i had gotten wrong is that it only syncs once when you start the game, I thought it synced everytime you joined the server |
Oh yeah, then check out |
It would be cool if there was a way to let players edit the configs but also sync if the ones included in the modpack change from the last time the modpack was generated |
Hmm actually I agree, I mean it's not great because it will revert any settings after update but I think it's a reasonable middle solution |
Currently files which are allowed to edit are treated very liberally |
If you want to check changed files you could use https://www.curseforge.com/minecraft/mc-mods/cupboard it checks also changed configs i think |
Sorry for asking this here, I couldn't find any other place to ask.
I'm trying to sync config files from the modpack with the client but nothing seems to work.
What I've tried:
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