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Spells.md

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Spells

Healing spells

Index Name SP SLP Area Target Description
1 Healing hand 3 1 Everywhere Friend Heals 10% of MaxHP
2 Remove fear 5 2 Battle Friend Removes status Panic
3 Remove panic 15 5 Battle All friends Removes status Panic
4 Remove shadows 8 3 Everywhere Friend Removes status Blind
5 Remove blindness 20 8 Everywhere All friends Removes status Blind
6 Remove pain 15 5 Everywhere Friend Removes status Disease
7 Remove disease 20 10 Everywhere All friends Removes status Disease
8 Small healing 15 5 Everywhere Friend Heals 25% of MaxHP
9 Remove poison 15 10 Everywhere Friend Removes status Poisoned
10 Neutralize poison 25 12 Everywhere All friends Removes status Poisoned
11 Medium healing 50 15 Everywhere Friend Heals 50% of MaxHP
12 Dispell undead 15 10 Battle Enemy Instantly kills an undead non-boss monster
13 Destroy undead 50 15 Battle Enemy row Instantly kills undead non-boss monsters
14 Holy word 100 20 Battle All enemies Instantly kills undead non-boss monsters
15 Wake the dead 100 15 Camp Friend Revives a dead party member
16 Change ashes 150 20 Camp Friend Transforms ashes to flesh
17 Change dust 250 25 Camp Friend Transforms dust remains to ashes
18 Great healing 100 30 Everywhere Friend Heals 75% of MaxHP
19 Mass healing 150 20 Everywhere All friends Heals 25% of MaxHP
20 Resurrection 250 30 Camp Friend Revives all dead party members
21 Remove rigidness 15 5 Everywhere Friend Removes status Lamed
22 Remove lamedness 30 10 Everywhere All friends Removes status Lamed
23 Heal aging 50 12 Outside battle Friend Removes status Aging
24 Stop aging 100 15 Outside battle All friends Removes status Aging
25 Stone to flesh 250 20 Camp Friend Removes status Petrified
26 Wake up 10 5 Battle Friend Removes status Sleeping
27 Remove irritation 10 5 Battle Friend Removes status Irritated
28 Remove drugged 25 10 Outside battle Friend Removes status Drugged
29 Remove madness 100 15 Outside battle Friend Removes status Crazy
30 Restore stamina 50 15 Everywhere Friend Removes status Exhausted (Note: It will come back in an hour if you won't rest)

Alchemistic spells

Index Name SP SLP Area Target Description
1 Charge item 250 20 Camp Item Adds n charges to a magic item where n is a random number between 1 and the minimum of caster level and max possible charges
2 Light 5 2 Everywhere None Adds 1 light radius for 150 ingame minutes (2:30)
3 Magical torch 10 5 Everywhere None Adds 1 light radius for 300 ingame minutes (5:00)
4 Magical lantern 25 10 Everywhere None Adds 2 light radius for 600 ingame minutes (10:00)
5 Magical sun 50 15 Everywhere None Adds 3 light radius for 900 ingame minutes (15:00)
6 Ghost weapon 10 5 Battle Enemy Deals 25 damage to a single enemy
7 Create food 25 10 Everywhere All friends Creates 1 food for each living party member
8 Remove curses 100 20 Camp Item Removes a curse from an equipped item and destroys the item
9 Blink 20 5 Battle Friend Teleports an ally in a fight
10 Jump 50 10 3D map None Teleports the party 2 blocks forward (3D only)
11 Escape 50 15 Battle None Let the whole party flee a fight immediately
12 Word of marking 150 20 Any map None Marks a position to return to later
13 Word of returning 250 20 Outside battle None Returns to the previously marked position
14 Magical shield 15 10 Everywhere None Increases all party members' defense by 10% for 150 ingame minutes (2:30h)
15 Magical wall 30 15 Everywhere None Increases all party members' defense by 20% for 450 ingame minutes (7:30h)
16 Magical barrier 50 20 Everywhere None Increases all party members' defense by 30% for 900 ingame minutes (15:00h)
17 Magical weapon 15 10 Everywhere None Increases all party members' attack damage by 10% for 150 ingame minutes (2:30h)
18 Magical assault 30 15 Everywhere None Increases all party members' attack damage by 20% for 450 ingame minutes (7:30h)
19 Magical attack 50 20 Everywhere None Increases all party members' attack damage by 30% for 900 ingame minutes (15:00h)
20 Levitation 25 10 Dungeon None Levitates (if there is an exit in the ceiling it can be entered)
21 Anti-magic wall 25 5 Everywhere None Increase the chance to deflect spells for all party members by 15% for 150 ingame minutes (2:30h)
22 Anti-magic sphere 50 15 Everywhere None Increase the chance to deflect spells for all party members by 25% for 900 ingame minutes (15:00h)
23 Alchemistic globe 250 25 Everywhere None Combines the effects of 'Magical sun', 'Magical barrier', 'Magical attack' and 'Anti-magic sphere'
24 Hurry 25 5 Battle Friend
25 Mass hurry 50 10 Battle All friends
26 Repair item 100 15 Camp Item Repairs an item (destroys the item on spell fail)
27 Duplicate item 250 25 Camp Item Duplicates an item (destroys the item on spell fail, not every item can be duplicated)
28 LP-stealer 25 5 Battle Enemy
29 SP-stealer 25 5 Battle Enemy
30 Unused (called Alchemie Spruch -30 internal) 0 0 None None Unused

Mystic spells

Index Name Description
1 Monster knowledge Show the stats of a monster
2 Identification Identifies an item
3 Knowledge Grants Clairvoyance for 160 ingame minutes (2:40). While Clairvoyance is active, traps and spinners are detected automatically when nearby.
4 Clairvoyance Grants Clairvoyance for 450 ingame minutes (7:30)
5 See the truth Grants Clairvoyance for 900 ingame minutes (15:00)
6 Map view Shows a minimap
7 Magical compass Shows a compass
8 Find traps Opens the dungeon map and reveals all traps, spinners and trap doors
9 Find monsters Opens the dungeon map and reveals all monsters
10 Find persons Opens the dungeon map and reveals all persons
11 Find secret doors Opens the dungeon map and reveals all secret doors (fake walls)
12 Mystical mapping Opens the dungeon map and reveals everything on it
13 Mystical map I Grants Mystical Map for 150 ingame minutes (2:30). While Mystical Map is active you can see everything on the dungeon map.
14 Mystical map II Grants Mystical Map for 450 ingame minutes (7:30)
15 Mystical map III Grants Mystical Map for 900 ingame minutes (15:00)
16 Mystical globe Combines "See the truth" and "Mystical Map III"
17 Show monster LP Afterwards the LP of all monsters is visible in battle
18 Unused (called Mystik Spruch -18 internal)
19 Unused (called Mystik Spruch -19 internal)
20 Unused (called Mystik Spruch -20 internal)
21 Unused (called Mystik Spruch -21 internal)
22 Unused (called Mystik Spruch -22 internal)
23 Unused (called Mystik Spruch -23 internal)
24 Unused (called Mystik Spruch -24 internal)
25 Unused (called Mystik Spruch -25 internal)
26 Unused (called Mystik Spruch -26 internal)
27 Unused (called Mystik Spruch -27 internal)
28 Unused (called Mystik Spruch -28 internal)
29 Unused (called Mystik Spruch -29 internal)
30 Unused (called Mystik Spruch -30 internal)

Destruction spells

Index Name SP SLP Area Target Description
1 Magical projectile 5 5 Battle Enemy Deals half the caster level as damage
2 Magical arrows 15 10 Battle Enemy row Deals half the caster level as damage
3 Lame 10 5 Battle Enemy Inflicts the Lamed ailment
4 Poison 15 5 Battle Enemy Inflicts the Poisoned ailment
5 Petrify 60 5 Battle Enemy Inflicts the Petrified ailment
6 Cause disease 15 5 Battle Enemy Inflicts the Diseased ailment
7 Cause aging 15 5 Battle Enemy Inflicts the Aging ailment
8 Irritate 10 5 Battle Enemy Inflicts the Irritated ailment
9 Cause madness 30 10 Battle Enemy Inflicts the Crazy ailment
10 Sleep 15 10 Battle Enemy Inflicts the Sleep ailment
11 Fear 50 10 Battle Enemy Inflicts the Panic ailment
12 Blind 15 10 Battle Enemy Inflicts the Blind ailment
13 Drug 15 10 Battle Enemy Inflicts the Drugged ailment
14 Dissolve victim 250 25 Battle Enemy Instantly destroys the enemy and also his items
15 Mudsling 8 1 Battle Enemy Deals 4-8 damage
16 Rockfall 15 5 Battle Enemy Deals 10-25 damage
17 Earthslide 20 10 Battle Enemy row Deals 8-16 damage
18 Earthquake 30 15 Battle All enemies Deals 8-22 damage
19 Winddevil 12 5 Battle Enemy Deals 8-16 damage
20 Windhowler 25 10 Battle Enemy Deals 16-48 damage
21 Thunderbolt 35 15 Battle Enemy row Deals 20-32 damage
22 Whirlwind 50 20 Battle All enemies Deals 20-35 damage
23 Firebeam 25 10 Battle Enemy Deals 20-30 damage
24 Fireball 60 15 Battle Enemy Deals 40-85 damage
25 Firestorm 80 20 Battle Enemy row Deals 35-65 damage
26 Firepillar 120 25 Battle All enemies Deals 40-70 damage
27 Waterfall 50 15 Battle Enemy Deals 32-60 damage
28 Iceball 100 20 Battle Enemy Deals 90-180 damage
29 Icestorm 150 25 Battle Enemy row Deals 64-128 damage
30 Iceshower 200 30 Battle All enemies Deals 128-256 damage

Bugs

The spell Escape is bugged in Ambermoon. It is marked as "out of battle" but the spell code is only available in battles. So the spell has no effect at all. Even the real code has many bugs as it seems to target monsters instead of the party. From observations and the spell descripton it is assumed that the spell should let the whole party flee in a battle.