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Currently game mode information is stored in a global object, and creating new modes requires editing in multiple places.
I would like to replace this with a less fragile state based system. Anything that needs information on the current state can check the state object instead of having to use the mode number as an index in the array of mode data objects
The text was updated successfully, but these errors were encountered:
Currently game mode information is stored in a global object, and creating new modes requires editing in multiple places.
I would like to replace this with a less fragile state based system. Anything that needs information on the current state can check the state object instead of having to use the mode number as an index in the array of mode data objects
The text was updated successfully, but these errors were encountered: