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Non-complete tools level config #491
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Yes, changing Ichor tools mining level will definitely make modpack better. What level you think match them best?
This is not what I can observe on other player's playthrough. Usually, players doesnt touch magic mods and specially Thaumcraft. For the mining tools players almost always reach for Drills or other electric tools. |
In my opinion level of the ichor tools can be 11 (more than elemental tools and same as primal crusher), however, awakned ichor tools much complex in crafting, so their level must be between primal crusher (11) and draconic tools (14). I think 13 is the best option. |
I'm pretty deep into thaumcraft and can for sure says Mithrilum is probably one of the more OP tinkers materials before electronics get into the mix but Mithminite is for sure one of the weakest ones of the 3 with poor stats and traits, Adaminite provides great stats but mediocre or even harmful traits (porous, warpshell being bad when warp is removed, deadly gaze breaking your game) , Mithrilum has decent stats but has vis siphon/equilibrium making it a very strong option with relatively easy access with another contender being terasteel if auto tool repair is needed. |
Thank you for the feedback. If more people will report about unbalanced metals, we will take action. |
Mithminite is good for tools and weapons. I believe it is the best material for embossment on weapons. Mithrilium and adaminite are fine currently, in my opinion. Adaminite currently has problems because it relies heavily on high warp, and one of the recently added light mods is causing problems with the shader effects applied by Unnatural Hunger, Deadly Gaze, and Sun Scorned. |
Worse even is that we're incentivised to get rid of the warp with the equipment or live with having warp ward permanently to make it competitive.
Researcher is genuinely underwhelming, flux strike is a one and done buff which while strong doesn't compete well unless if you really need loot stealer. |
Lumium is far better than signalum or void metal at all stages of the game, as it's the only way to ignore armor outside of using a rapier, plus it has opportunist for 50% bonus damage. You only need a melter for lumium and can easily proc opportunist with constantan, uranium, or thorium. Ichorium allowing you to ignore mining level seems nice on paper, but the break spell already ignores mining level, can get fortune 4 or silk touch, and is available very early. By the time you get ichorium, primal metal is readily available. |
Will of Verac modifier on helm also allows armor pierce on crits which makes me happy going with a scythe for AoE.
The that would suggest Signalum's Bloody Mary being very good no? Add opportunist + ice dragon blood to the mix and you have quite the deadly combo. Deadly precision from platinum is also a % bonus for what's that worth.
I'd still argue it's probably one of the better embosses on a pickaxe, maybe mithminite for researcher and refining stacks but I cannot be sure. |
Researcher with refining gives you crystalized shards instead of clusters, with level 4 refining, you get 1.75 shards per ore. If you use a compactor to make crystals, you're averaging 2 crystals for 4 blocks, or 8 ingots per block. It completely circumvents the need for any transmutation methods, so there's no need for liquid starlight or maintaining vis/flux levels.
I forgot about that one will. Other wills are good for more debuffs for the wicked jewel. In this pack, condition overload scaling is [weaponBaseDamage * (1.5 * numNegPotions)], so two debuffs is triple damage. Fire also counts as a debuff
Not necessarily, the max bonus is 60% when the target has 0 health and no bonus at full health. Hearts, for example, is 70% bonus damage when you're at full health, which is easy to maintain with any amount of lifesteal. The target would have to be missing ~80% of their health for bloody mary to surpass opportunist. Damage applies before debuffs, so only the initial hit wouldn't benefit from opportunist. Ionite is one of the higher damaging materials that also has deadly precision, plus chain lighting that does 25% of the tool's damage. I use a katana because it attacks 4.5 times a second so you will always deal fully charged hits, plus has built in damage scaling. Of course, none of this matters too much when a 6 damage wooden sword can do 1500 damage with challenger. |
Ichor and Awakned ichor tools from thaumic tinkerer mod (supposed to be thaumcraft end-game tools) unfortunately are not part of
tool_overwrites.cfg
file meaning they cannot be used to break most of ores or blocks require a higher level (FYI - primal crusher, that much easier to craft, considered as level 11 of pickaxe and shovel).Also extended metals like adamanite and mithminite from thaumic additions have ridiculous specs as a tinkers construct materials that are not comparable to the complexity of crafting.
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