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Replace fetches with fetch (#2494)
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appendices/VK_HUAWEI_cluster_culling_shader.adoc

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@@ -40,7 +40,7 @@ A set of new built-in output variables are used to express a visible
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cluster, including per-cluster shading rate.
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In addition, a new built-in function is used to emit these variables from
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CCS to the IA stage.
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The IA stage can use these variables to fetches vertices of a visible
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The IA stage can use these variables to fetch vertices of a visible
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cluster and drive vertex shaders to shading these vertices.
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Note that CCS do not work with geometry or tessellation shaders, but both IA

chapters/pipelines.adoc

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@@ -44,7 +44,7 @@ When using the Cluster Culling Shader, a compute-like shader will perform
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cluster-based culling, a set of new built-in output variables are used to
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express visible cluster, in addition, a new built-in function is used to
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emit these variables from the cluster culling shader to the Input
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Assembler(IA) stage, then IA can use these variables to fetches vertices of
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Assembler(IA) stage, then IA can use these variables to fetch vertices of
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visible cluster and drive vertex shader to work.
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endif::VK_HUAWEI_cluster_culling_shader[]

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