diff --git a/GameData/ROEngines/Compatibility/ROE-TexturesUnlimited.cfg b/GameData/ROEngines/Compatibility/ROE-TexturesUnlimited.cfg index f6e4334d..33e3137f 100644 --- a/GameData/ROEngines/Compatibility/ROE-TexturesUnlimited.cfg +++ b/GameData/ROEngines/Compatibility/ROE-TexturesUnlimited.cfg @@ -1,4 +1,4 @@ -@REFLECTION_CONFIG[default]:NEEDS[TexturesUnlimited] +@REFLECTION_CONFIG[default]:NEEDS[TexturesUnlimited,!zzz_Deferred] { @enabled = True } @@ -6,7 +6,7 @@ // Catch All Config for all Metallic Engines // For Generic, unpainted and polished metal // ============================================================================ -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-MetallicEngines @@ -157,7 +157,7 @@ KSP_MODEL_SHADER } } -+KSP_MODEL_SHADER[ROE-MetallicEngines] ++KSP_MODEL_SHADER[ROE-MetallicEngines]:NEEDS[!zzz_Deferred] { @name = ROE-MetallicRD180 @@ -199,28 +199,12 @@ KSP_MODEL_SHADER // ============================================================================ // All SSTU Engines // ============================================================================ +//These have native PBR, let them run even with deferred KSP_MODEL_SHADER { name = ROE-SSTUEngines - //model = ROEngines/Assets/SSTU/SC-ENG-RL10B-2 - model = ROEngines/Assets/SSTU/SC-ENG-RL10A-5 - model = ROEngines/Assets/SSTU/SC-ENG-RL10A-4 - model = ROEngines/Assets/SSTU/SC-ENG-RL10A-3 - model = ROEngines/Assets/SSTU/SC-ENG-RL10C-Pap - model = ROEngines/Assets/SSTU/SC-ENG-RD-181 - //model = ROEngines/Assets/SSTU/SC-ENG-RD-180 - model = ROEngines/Assets/SSTU/SC-ENG-RD-171 - model = ROEngines/Assets/SSTU/SC-ENG-RD-0110 - model = ROEngines/Assets/SSTU/SC-ENG-RD-108A - model = ROEngines/Assets/SSTU/SC-ENG-RD-107A - model = ROEngines/Assets/SSTU/SC-ENG-J-2X - //model = ROEngines/Assets/SSTU/SC-ENG-J-2 - //model = ROEngines/Assets/SSTU/SC-ENG-F1B model = ROEngines/Assets/SSTU/SC-ENG-AJ10-190 - //model = ROEngines/Assets/SSTU/SC-ENG-AJ10-137 - model = ROEngines/Assets/SSTU/SC-ENG-LR-81-8096 - model = ROEngines/Assets/SSTU/SC-ENG-LR-81-8048 - //model = ROEngines/Assets/SSTU/SC-ENG-RS-68 + model = ROEngines/Assets/SSTU/SC-ENG-J-2X model = ROEngines/Assets/SSTU/SC-ENG-Merlin-1A model = ROEngines/Assets/SSTU/SC-ENG-Merlin-1C model = ROEngines/Assets/SSTU/SC-ENG-Merlin-1CV @@ -237,6 +221,7 @@ KSP_MODEL_SHADER // ============================================================================ // All SSTUKatniss Engines // ============================================================================ +//These have native PBR, let them run even with deferred KSP_MODEL_SHADER { name = ROE-SSTUkatnissEngines @@ -259,7 +244,7 @@ KSP_MODEL_SHADER // Catch All Config for all Solid Engines // Generic metallic paint // ============================================================================ -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-SolidEngines @@ -352,7 +337,7 @@ KSP_MODEL_SHADER // STAR motors // For unpainted and polished metal // ============================================================================ -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-MetallicStarMotors @@ -402,7 +387,7 @@ KSP_MODEL_SHADER // =========================================================================== // RD-100 and Variants // =========================================================================== -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-A4 model = ROEngines/Assets/RealEngines/RD_100 @@ -439,7 +424,7 @@ KSP_MODEL_SHADER // A7 and RD-0105 // Anodized or painted metal // =========================================================================== -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-A7 @@ -547,7 +532,7 @@ KSP_MODEL_SHADER // RS-68 // Anodized or painted metal // =========================================================================== -KSP_MODEL_SHADER +KSP_MODEL_SHADER:NEEDS[!zzz_Deferred] { name = ROE-RS68