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version 0.5: FBX exports ALL character model parts, not just the ones you picked #85

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machinimush opened this issue Mar 1, 2025 · 8 comments

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@machinimush
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machinimush commented Mar 1, 2025

How to replicate:

  • Add a player character, dress them up and pick some model options for hairstyles and other extras.
  • Export as FBX, include all animations by selecting the Select All button
  • Import FBX file into Blender

What happens:

  • Instead of the character looking like you created it in WMVx, the character in Blender has EVERY geoset enabled in terms of hairstyles, jewelry and other extras.

What should happen:

  • Character should be exported only with the active geosets the user picked.

Encountered this issue with both a male and a female goblin, though this issue seems to happen to all races.

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@Tektah
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Tektah commented Mar 4, 2025

Exact same issue on my end, This appears on all races, making exporting character models near impossible currently.

@Twilight-Messiah
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Same issue, all geosets are just piled up.

@mikuhl-dev
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+1

@Knaxia
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Knaxia commented Mar 22, 2025

Came here to check for this and can confirm. I tried to run older builds but none of them load so can't test if the issue was present before.

@Zenterus
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This happens to me on literally every character AND NPC model. And it's not a new issue. It was present on 0.4.x as well, making exporting anything impossible.

@machinimush
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Ker-bump

@Flotib
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Flotib commented Apr 26, 2025

+1

@Frostshake
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8 participants