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testReadInfo.cpp
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//
// Created by 程方明 on 2019-04-29.
//
#include <iostream>
// 1.引用头文件
extern "C" {
#include<libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
#include <libavutil/pixdesc.h>
#include <libavutil/imgutils.h>
#include <sys/time.h>
#include <libavutil/time.h>
#include <SDL.h>
#include <SDL_thread.h>
}
using namespace std;
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000
static double r2d(AVRational r){
return r.num == 0 || r.den == 0 ? 0.:(double)r.num/r.den;
}
long long GetNowMs(){
struct timeval tv;
gettimeofday(&tv, NULL);
int sec =tv.tv_sec%360000;
long long t = sec*1000+tv.tv_sec /1000;
return t;
}
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
PacketQueue audioq;
int quit = 0;
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if(av_dup_packet(pkt) < 0) {
return -1;
}
pkt1 = static_cast<AVPacketList *>(av_malloc(sizeof(AVPacketList)));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for(;;) {
if(quit) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) {
static AVPacket pkt;
static uint8_t *audio_pkt_data = NULL;
static int audio_pkt_size = 0;
static AVFrame frame;
int len1, data_size = 0;
for(;;) {
while(audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &pkt);
if(len1 < 0) {
/* if error, skip frame */
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
data_size = 0;
if(got_frame) {
data_size = av_samples_get_buffer_size(NULL,
aCodecCtx->channels,
frame.nb_samples,
aCodecCtx->sample_fmt,
1);
assert(data_size <= buf_size);
memcpy(audio_buf, frame.data[0], data_size);
}
if(data_size <= 0) {
/* No data yet, get more frames */
continue;
}
/* We have data, return it and come back for more later */
return data_size;
}
if(pkt.data)
av_free_packet(&pkt);
if(quit) {
return -1;
}
if(packet_queue_get(&audioq, &pkt, 1) < 0) {
return -1;
}
audio_pkt_data = pkt.data;
audio_pkt_size = pkt.size;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
while(len > 0) {
if(audio_buf_index >= audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if(audio_size < 0) {
/* If error, output silence */
audio_buf_size = 1024; // arbitrary?
memset(audio_buf, 0, audio_buf_size);
} else {
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if(len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
}
int main(){
char *url ="/Users/chengfangming/Downloads/ffmpeg.flv";
// av_log_set_level(AV_LOG_DEBUG);
struct SwsContext *sws_ctx = NULL;
av_register_all();
avformat_network_init();
avcodec_register_all();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
SDL_Event event;
SDL_Window *screen;
SDL_Renderer *renderer;
SDL_Texture *texture;
SDL_AudioSpec wanted_spec, spec;
Uint8 *yPlane, *uPlane, *vPlane;
size_t yPlaneSz, uvPlaneSz;
int uvPitch;
AVFormatContext *ic = avformat_alloc_context();
int ret = avformat_open_input(&ic, url, NULL, NULL);
if (ret < 0){
return -1;
}
avformat_find_stream_info(ic,NULL);
//av_dump_format(ic,0,url, false);
int steamsLenght = ic->nb_streams;
int videoIndex = -1;
int audioIndex = -1;
/**
* 第一种方式
*/
/**
for (int i = 0; i < steamsLenght; ++i) {
AVStream *avStream = ic->streams[i];
if (avStream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO){
videoIndex = i;
cout<<"video info "<< avStream->codecpar->codec_id<<endl;
cout<<"video fps "<< r2d(avStream->avg_frame_rate)<<endl;
cout<<"video width "<< avStream->codecpar->width<<endl;
}
if (avStream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
audioIndex = i;
cout<<"audio codec_id "<< avStream->codecpar->codec_id<<endl;
cout<<"audio sample_rate "<< avStream->codecpar->sample_rate<<endl;
cout<<"audio format "<< avStream->codecpar->format<<endl;
}
}*/
audioIndex = av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO, -1, -1, NULL, 0);
videoIndex = av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO, -1, -1, NULL, 0);
cout<<"audio av_find_best_stream "<< audioIndex <<endl;
// 软解码
AVCodec *vcodec = avcodec_find_decoder(ic->streams[videoIndex]->codecpar->codec_id);
AVCodec *acodec = avcodec_find_decoder(ic->streams[audioIndex]->codecpar->codec_id);
// 硬解码
// vcodec = avcodec_find_encoder_by_name("h264_mediacodec");
if (!vcodec) {
printf("vcodec find null\n");
return -1;
}
if (!acodec) {
printf("avcode find null\n");
return -1;
}
// 解码器初始化
AVCodecContext *vc = avcodec_alloc_context3(vcodec);
avcodec_parameters_to_context(vc, ic->streams[videoIndex]->codecpar);
vc->thread_count = 8;
// 打开解码器
ret = avcodec_open2(vc, NULL, NULL);
if (ret != 0) {
printf("avcode open failed!\n");
}
// 解码器初始化
AVCodecContext *ac = avcodec_alloc_context3(acodec);
avcodec_parameters_to_context(ac, ic->streams[audioIndex]->codecpar);
ac->thread_count = 1;
AVCodecContext *aCodecCtx =avcodec_alloc_context3(vcodec);
avcodec_parameters_to_context(aCodecCtx, ic->streams[videoIndex]->codecpar);
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
// 打开解码器
ret = avcodec_open2(aCodecCtx, NULL, NULL);
if (ret != 0) {
printf("audio open failed!\n");
}
screen = SDL_CreateWindow("My Game Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
vc->width, vc->height,
0);
if(!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
renderer = SDL_CreateRenderer(screen, -1, 0);
if (!renderer) {
fprintf(stderr, "SDL: could not create renderer - exiting\n");
exit(1);
}
texture = SDL_CreateTexture(
renderer,
SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
vc->width,
vc->height
);
if (!texture) {
fprintf(stderr, "SDL: could not create texture - exiting\n");
exit(1);
}
sws_ctx = sws_getContext(vc->width, vc->height,
vc->pix_fmt, vc->width, vc->height,
AV_PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL);
// set up YV12 pixel array (12 bits per pixel)
yPlaneSz = vc->width * vc->height;
uvPlaneSz = vc->width * vc->height / 4;
yPlane = (Uint8*)malloc(yPlaneSz);
uPlane = (Uint8*)malloc(uvPlaneSz);
vPlane = (Uint8*)malloc(uvPlaneSz);
if (!yPlane || !uPlane || !vPlane) {
fprintf(stderr, "Could not allocate pixel buffers - exiting\n");
exit(1);
}
uvPitch = vc->width / 2;
// 不能传空,
// 内存分两部分,1部分是内存本身的空间,2,另一部分是对象内部数据的空间
// 对象对象,并对象并减引用计数
AVPacket *pkt = av_packet_alloc();
AVFrame *frame = av_frame_alloc();
long long start = GetNowMs();
long long last_time = 0;
int frameCount = -1;
for (;;) {
int ret = av_read_frame(ic, pkt);
if (ret != 0) {
cout << "读取到结尾处 " << endl;
// int pos = 20 * r2d(ic->streams[videoIndex]->time_base);
// av_seek_frame(ic, videoIndex, pos, AVSEEK_FLAG_BACKWARD|AVSEEK_FLAG_FRAME);
break;
}
/**
if (pkt->stream_index != videoIndex){
continue;
}*/
AVCodecContext *cc = vc;
if (pkt->stream_index != videoIndex) {
cc = ac;
}
// printf("stream = %d size = %d pts = %lld flag=%d \n",
// pkt->stream_index, pkt->size, pkt->pts, pkt->flags);
// 发送到线程中解码
ret = avcodec_send_packet(cc, pkt);
av_packet_unref(pkt);
if (ret != 0) {
// printf("send failed \n");
continue;
}
for (;;) {
// 超过三秒
if (GetNowMs() - start >= 3000) {
printf("now decodec fps is %d\n", frameCount / 3);
start = GetNowMs();
frameCount = 0;
}
ret = avcodec_receive_frame(cc, frame);
if (ret != 0) {
// printf("receive failed \n");
break;
}
// 如果是视频帧
if (cc == vc) {
printf("avcodec_receive_frame %lld\n", frame->pts);
last_time = frame->pts;
frameCount++;
last_time = frame->pts;
AVPicture pict;
pict.data[0] = yPlane;
pict.data[1] = uPlane;
pict.data[2] = vPlane;
pict.linesize[0] = vc->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
// Convert the image into YUV format that SDL uses
sws_scale(sws_ctx, (uint8_t const *const *) frame->data,
frame->linesize, 0, vc->height, pict.data,
pict.linesize);
SDL_UpdateYUVTexture(
texture,
NULL,
yPlane,
vc->width,
uPlane,
uvPitch,
vPlane,
uvPitch
);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
} else {
packet_queue_put(&audioq, pkt);
}
SDL_PollEvent(&event);
switch (event.type)
case SDL_QUIT: {
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(screen);
SDL_Quit();
exit(0);
break;
}
av_packet_unref(pkt);
}
}
avformat_close_input(&ic);
return 0;
}