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Tank.cpp
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#include "Tank.h"
//#include "Bullet.h"
Tank::Tank(int x, int y){
objectBox.x = x;
objectBox.y = y;
objectBox.w = 16;
objectBox.h = 16;
xmove = 0;
ymove = 0;
direction = 0;
frame = 0;
windowXSize = 640;
windowYSize = 480;
tank = NULL;
clipsRight[0].x = 0;
clipsRight[0].y = 16;
clipsRight[0].w = 16;
clipsRight[0].h = 16;
clipsRight[1].x = 16;
clipsRight[1].y = 16;
clipsRight[1].w = 16;
clipsRight[1].h = 16;
clipsLeft[0].x = 0;
clipsLeft[0].y = 48;
clipsLeft[0].w = 16;
clipsLeft[0].h = 16;
clipsLeft[1].x = 16;
clipsLeft[1].y = 48;
clipsLeft[1].w = 16;
clipsLeft[1].h = 16;
clipsUp[0].x = 0;
clipsUp[0].y = 0;
clipsUp[0].w = 16;
clipsUp[0].h = 16;
clipsUp[1].x = 16;
clipsUp[1].y = 0;
clipsUp[1].w = 16;
clipsUp[1].h = 16;
clipsDown[0].x = 0;
clipsDown[0].y = 32;
clipsDown[0].w = 16;
clipsDown[0].h = 16;
clipsDown[1].x = 16;
clipsDown[1].y = 32;
clipsDown[1].w = 16;
clipsDown[1].h = 16;
}
void Tank::controlTank(){
if( event.type == SDL_KEYDOWN )
{
switch( event.key.keysym.sym )
{
case SDLK_RIGHT: xmove += 2; break;
case SDLK_LEFT: xmove -= 2; break;
case SDLK_UP: ymove -= 2; break;
case SDLK_DOWN: ymove += 2; break;
//case SDLK_SPACE: bullets.push_back(Bullet(objectBox,direction)); break;
}
}
else if( event.type == SDL_KEYUP )
{
switch( event.key.keysym.sym )
{
case SDLK_RIGHT: xmove -= 2; break;
case SDLK_LEFT: xmove += 2; break;
case SDLK_UP: ymove += 2; break;
case SDLK_DOWN: ymove -= 2; break;
}
}
}
void Tank::display(){
if( xmove < 0 )
{
direction = 3;
frame++;
}
else if( xmove > 0 )
{
direction = 1;
frame++;
}else if(ymove < 0){
direction = 0;
frame++;
}else if(ymove > 0){
direction = 2;
frame++;
}
else
{
frame = 0;
}
if( frame >= 2 )
{
frame = 0;
}
if(direction == 1){
applySurface(objectBox.x, objectBox.y, tank, tankSurface, &clipsRight[frame]);
}else if(direction == 3){
applySurface(objectBox.x, objectBox.y, tank, tankSurface, &clipsLeft[frame] );
}else if(direction == 0){
applySurface(objectBox.x,objectBox.y, tank, tankSurface, &clipsUp[frame]);
}else if(direction == 2){
applySurface(objectBox.x, objectBox.y, tank, tankSurface, &clipsDown[frame]);
}
}