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Attacks producing only 0s #79
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Yeah, it's a known issue. I haven't been able to track it to anything I did on my side, so I'm pretending it's a Roll20 bug (of which there are many, so it's not unlikely to be true ;). As you mentioned there's an easy workaround, so it's not a high priority imo to track this down further. I'll leave this issue open for now, so other people can see that it's a known issue (you are not the first person to ask about it, I think the last one wrote an email, though, so it didn't end up being documented here). |
Thanks for responding so quickly.
Maybe this isn't the correct place to put this, but I just wanted to thank
you for the sheet. It's really helpful and it's removed so many headaches I
had about making my own sheet like I often do. Your video about how to put
things together was very nice, too!
…On Thu, May 25, 2023, 3:14 PM Lars Kroll ***@***.***> wrote:
Yeah, it's a known issue. I haven't been able to track it to anything I
did on my side, so I'm pretending it's a Roll20 bug (of which there are
many, so it's not unlikely to be true ;). As you mentioned there's an easy
workaround, so it's not a high priority imo to track this down further.
I'll leave this issue open for now, so other people can see that it's a
known issue (you are not the first person to ask about it, I think the last
one wrote an email, though, so it didn't end up being documented here).
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Thank, I appreciate that :) Glad it helps. |
Sometimes when we click on a weapon to attack with it to produce a roll, the result is always zero.
I was able to figure out the issue. The specialization value sometimes just does not populate, which makes the formula #+#+#+#++((0-(0+0)+0)+0+0) instead of what it should be #+#+#+#+#+((0-(0+0)+0)+0+0). Checking/unchecking the specialization box fixes the issue.
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